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Leisure Time Market Research

Mintel’s leisure time market research reports provide a comprehensive and extensive overview of the marketplace including information on the leisure time market size and leisure time market share.


Mintel’s leisure time industry reports can help you gain further insight into the leisure time market trends and gain valuable leisure time consumer data.


Make sure you stay one step ahead of your competition – Mintel’s market analysis can help you make informed business decisions by providing up-to-the-minute leisure time industry intelligence. Our market intelligence reports span hundreds of countries and regions.

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  1. Teen and Tween Gaming - US - June 2017

    “An overwhelming majority of teens and tweens aged 10-17 have played video games in the last three months. A majority of them are not beholden to any one gaming device or genre of video game. While girls are significantly more likely to enjoy games typically found on mobile devices, boys tend to ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    June 2017
    US
  2. Outdoor Enthusiasts - US - March 2017

    "More than three quarters of adults have participated in an outdoor activity in the last year and nearly nine in 10 claim to be at least somewhat enthusiastic about the outdoors. Although leisure outdoor participation is more prevalent, adults involved in physically active outdoor pursuits tend to ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    March 2017
    US
  3. Outdoor Entertaining - US - February 2017

    "A desire to socialize, coupled with enjoyment for hosting others motivates 71% of adults with outdoor space to entertain guests outdoors. Growth in adjacent markets such as outdoor furniture and grills bodes well for the future of outdoor entertaining since the vast majority of outdoor ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    February 2017
    US
  4. Gaming Consoles - US - September 2016

    "The console hardware market has not seen growth in total unit sales for several years. However, this represents an evolution of the market – one that places great emphasis on software and services sales. Brands are increasingly challenged to raise the long-term value of their customers. "
    -Bryant ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    September 2016
    US
  5. Televisions - US - August 2016

    "New televisions are pushing the boundaries on screen sizes and resolutions, and these attributes do capture consumer interest. However, many brands have struggled to maintain revenue in light of tight competition and market saturation. The maturation of smart televisions will bring new challenges ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    August 2016
    US
  6. Hispanics' Content Consumption and Sharing - US - August 2016

    "In addition to broadcast television, the internet provides Hispanics with countless options for consuming and sharing content. Hispanic households own a variety of devices, which allows them to have more control over what, when, and where they watch content; larger devices may be used with ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    August 2016
    US
  7. Attitudes Toward Gaming - US - June 2016

    The video game market is benefitting from a growing audience, but this also means that consumers are placing new pressures and demands on the video game industry. While many gamers don’t have the time to play as much as they would like, they still like to be competitive and are highly engaged in ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    June 2016
    US
  8. Movie Theaters - US - November 2015

    "While the slow and stable growth of movie theaters marks a mature industry, studios and theater operators anticipate 2015 to be one of the biggest revenue generating years on record. Theaters have managed to continue generating profits by enhancing the experiential aspects of movie-going, despite ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    November 2015
    US
  9. Mobile Apps - US - October 2015

    "Mobile applications are becoming an increasingly critical part of consumers’ lives, but the market faces challenges in the form of consumer engagement and monetization. There is more pressure than ever to build intuitive apps that offer seamless experiences across devices and to become smarter ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    October 2015
    US
  10. Gaming Consoles - US - September 2015

    "Content has always been important for video game consoles, as exclusive titles have long defined the legacies of brands like Nintendo. As consoles become increasingly more connected, multifunctional devices, the hardware is increasingly defined by the software and services it offers. Consoles are ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    September 2015
    US
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