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Leisure Time Market Research

Mintel’s leisure time market research reports provide a comprehensive and extensive overview of the marketplace including information on the leisure time market size and leisure time market share.


Mintel’s leisure time industry reports can help you gain further insight into the leisure time market trends and gain valuable leisure time consumer data.


Make sure you stay one step ahead of your competition – Mintel’s market analysis can help you make informed business decisions by providing up-to-the-minute leisure time industry intelligence. Our market intelligence reports span hundreds of countries and regions.

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  1. Black Consumers' Content Consumption and Sharing - US - January 2018

    "In spite of factors that could limit entertainment options, Black consumers make video content a priority in their leisure time. Although there is interest in sharing thoughts and experiences, consumption of content seems to be a preference over creation. Live TV is a particularly important ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    January 2018
    US
  2. The Arts and Crafts Consumer - US - January 2018

    "Participation in the arts and crafts space remains stable. In 2017, many adults participated in at least one type of arts and crafts activity, with painting/drawing/coloring as the most popular type. The market is propelled by young, female crafters who are motivated to make projects for ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    January 2018
    US
  3. Health Clubs in US (2017) – Market Sizes

    Health Clubs in US by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2017. This market covers private and not-for-profit health clubs. Market volume is based on numbers of establishments. Market value is expenditure on subscriptions and one off ...

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    US $533.37 (Excl.Tax)
    Market Data
    January 2018
    US
  4. Music Concerts and Festivals - US - December 2017

    The concert and music festival industry continues on its upward trajectory, as the number of tickets sold grows, ticket prices increase, and events regularly sell out. The success of the live music industry will likely endure as young adults, a core audience, grow their income and the economy ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    December 2017
    US
  5. Restaurants in US (2017) – Market Sizes

    Restaurants in US by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2017. This report covers full service/traditional and fast food & takeaway restaurants. Market value is based on expenditure including sales tax by consumers and business in these ...

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    US $533.37 (Excl.Tax)
    Market Data
    October 2017
    US
  6. Movie Theaters - US - October 2017

    Movie theaters face stiff competition from other content providers for consumers’ leisure time and dollars. However, total movie theater revenues are estimated to reach $17.2 billion in 2017, representing a 23.1% increase from 2012-17. As ticket prices rise and theater menus expand, Mintel ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    October 2017
    US
  7. Marketing to Sports Fans - US - September 2017

    "85% of US adults follow at least one sport. The most passionate sports fans, Avid Fans, almost never miss a game/event for the sport/team they follow and account for more than half of sport fans (43%) or 109 million adults. America’s sport of choice is football, which attracts the most fans and ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    September 2017
    US
  8. Digital Advertising - US - August 2017

    "Propelled by growth in mobile and social, digital ad sales in total increased by more than 20% annually from 2014-17, but rapid growth in mobile and social is stunting other opportunities, particularly considering that desktop remains the primary platform for browsing and streaming video among ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    August 2017
    US
  9. Teen and Tween Gaming - US - June 2017

    “An overwhelming majority of teens and tweens aged 10-17 have played video games in the last three months. A majority of them are not beholden to any one gaming device or genre of video game. While girls are significantly more likely to enjoy games typically found on mobile devices, boys tend to ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    June 2017
    US
  10. Theme Parks - US - April 2017

    "Theme park revenues are forecast to increase more rapidly over the next five years. Rising attendance and per capita spend help spur growth. While Disney and Universal dominate the market, nearly all other major theme park companies are showing positive results. Visitors seek a balance between ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    April 2017
    US
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