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Leisure Time Market Research

Mintel’s leisure time market research reports provide a comprehensive and extensive overview of the marketplace including information on the leisure time market size and leisure time market share.


Mintel’s leisure time industry reports can help you gain further insight into the leisure time market trends and gain valuable leisure time consumer data.


Make sure you stay one step ahead of your competition – Mintel’s market analysis can help you make informed business decisions by providing up-to-the-minute leisure time industry intelligence. Our market intelligence reports span hundreds of countries and regions.

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  1. Mobile Gaming - UK - February 2017

    “Although growth in mobile gaming revenue is expected to continue in 2017, opportunities for developers to enter the market are limited without a significant marketing spend, or the perfect storm of novel but accessible gameplay and familiar IP that Pokémon Go had.”
    – Mark Flowers, Consumer ...

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    US $2,478.79 (Excl.Tax)
    Consumer Report
    February 2017
    UK
  2. Digital Trends Winter - UK - December 2016

    “The launch of Google’s premium Pixel and Pixel XL handsets in September will not have made things any easier for Apple and Samsung at the upper end of the smartphone market, while challenger brands like Huawei and OnePlus are releasing ever-more competitive handsets in terms of performance at ...

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    US $2,478.79 (Excl.Tax)
    Consumer Report
    December 2016
    UK
  3. Online Gaming and Betting - UK - November 2016

    “Smartphones and tablets are changing online gaming and betting habits within the home rather than expanding activity outside it as consumers embrace the ‘anytime’ nature of these technologies ahead of their ‘anywhere’ potential.”
    – David Walmsley, Senior Leisure Analyst

    This report answers the ...

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    US $2,478.79 (Excl.Tax)
    Consumer Report
    November 2016
    UK
  4. Digital Trends Autumn - UK - October 2016

    “Parents are not necessarily the first consumer group that comes to mind when thinking about targets for new technology, but they actually emerge throughout our consumer research as key targets for a number of sectors, both in terms of intention to purchase or upgrade products and interest in the ...

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    US $2,478.79 (Excl.Tax)
    Consumer Report
    October 2016
    UK
  5. US $2,478.79 (Excl.Tax)
    Consumer Report
    October 2016
    UK
  6. Gaming Consoles - US - September 2016

    "The console hardware market has not seen growth in total unit sales for several years. However, this represents an evolution of the market – one that places great emphasis on software and services sales. Brands are increasingly challenged to raise the long-term value of their customers. "
    -Bryant ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    September 2016
    US
  7. Digital Trends Summer - UK - July 2016

    “Despite many people viewing email as a somewhat outdated means of communication, it is not only the most common means of online communication but also the most likely to be used multiple times per day. It cannot be disputed, though, that other channels such as instant messaging can provide more ...

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    US $2,478.79 (Excl.Tax)
    Consumer Report
    July 2016
    UK
  8. Holiday Booking Process - China - June 2016

    “Companies can gain more market share through providing comprehensive holiday products. To compete with online booking channels, traditional travel agencies need to aim at outbound travellers and premium tourists and focus on improving their consumer experience. Moreover, it is also possible to ...

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    US $3,990.00 (Excl.Tax)
    Consumer Report
    June 2016
    China
  9. Attitudes Toward Gaming - US - June 2016

    The video game market is benefitting from a growing audience, but this also means that consumers are placing new pressures and demands on the video game industry. While many gamers don’t have the time to play as much as they would like, they still like to be competitive and are highly engaged in ...

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    US $3,995.00 (Excl.Tax)
    Consumer Report
    June 2016
    US
  10. Social and Media Networks - UK - May 2016

    “While the reach of branded communication still seems relatively limited, brands should not underestimate the potential of second-degree exposure through shares of content originally posted by brands and online reactions to offline ads, which can significantly broaden the audience that is exposed ...

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    US $2,478.79 (Excl.Tax)
    Consumer Report
    May 2016
    UK
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