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Toys & Games in China (2012) – Market Sizes

Toys & Games in China by Mintel Global Market Navigator provides you with annual year-end market size data, most recently updated in 2012. This market covers electronic and all traditional toys and games. Market size is based on sales through all retail outlets including direct to consumer. Market size for Toys & Games in China is given in CNY with a minimum of five years' historical data. Market Forecast is provided for five years. Included with this snapshot is socio-economic data for China. Population, Consumer Price Index (CPI), Gross Domestic Product (GDP), Exchange Rates.

Segmentation of this market

  • Games Hardware
  • Games Software
  • Traditional

Compound annual growth rates

Compound annual growth rate (CAGR) is provided for this market and is based on the last 5 years of available data.

Socio-economic data

Included with this snapshot is socio-economic data for China. Population, Consumer Price Index (CPI), Gross Domestic Product (GDP), Exchange Rates.

Market Size & Forecast

Market size for Toys & Games in China is given in CNY with a minimum of five years' historical data. Market Forecast is provided for five years.

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Table of contents

Definitions

Retail market size

  • Highlights
  • Figure 1: Value in Local Currency - Value (2007 - 2016)
  • Figure 2: Value in Local Currency - Value growth (2007 - 2016)
  • Table 1: Value in Local Currency (2007 - 2016)
  • Figure 3: Value in USD - Value (2007 - 2016)
  • Figure 4: Value in USD - Spend per capita (population) (2007 - 2016)
  • Figure 5: Value in USD - Spend as a proportion of GDP (2007 - 2016)
  • Figure 6: Value in USD - Value growth (2007 - 2016)
  • Table 2: Value in USD (2007 - 2016)

Market Segmentations

  • Figure 7: China - Toys & Games: Retail market segmentation by value (bn CNY) (2007 - 2011)
  • Table 3: China - Toys & Games: Retail market segmentation by value (bn CNY) (2007 - 2011)

Market Shares

  • Figure 8: China - Toys & Games: Company retail market share by value (%) - 2010
  • Figure 9: China - Toys & Games: Company retail market share by value (%) - 2011
  • Table 4: China - Toys & Games: Company retail market share by value (%) (2010 - 2011)
  • Figure 10: China - Traditional : Company retail market share by value (%) - 2010
  • Figure 11: China - Traditional : Company retail market share by value (%) - 2011
  • Table 5: China - Traditional : Company retail market share by value (%) (2010 - 2011)

Company details

  • Table 6: China - Toys & Games: Website Links

Compound annual growth rates

  • Table 7: Retail market compound annual growth rates (2007 - 2016)

Socio-economic data

  • Figure 12: Population (millions) (2003 - 2017)
  • Table 8: Population (millions) (2003 - 2017)
  • Figure 13: Consumer price index (CPI) (2002 - 2017)
  • Table 9: Consumer price index (CPI) (2002 - 2017)
  • Figure 14: Gross domestic product (tn USD) (2003 - 2017)
  • Table 10: Gross domestic product (tn USD) (2003 - 2017)
  • Figure 15: Exchange rates (2003 - 2017)
  • Table 11: Exchange rates (2003 - 2017)

Sources of Data

Methodology

About Mintel

Companies Covered

  • Mattel, Inc.
  • Guangdong Alpha Animation and Culture Co., Ltd.
  • Hasbro, Inc.
  • VTech Holdings Ltd.
  • Goodbaby International Holdings Limited
  • Shanghai Yaoji Playing Card Co., Ltd.
  • Top Bright Group Co., Ltd.
  • Namco Bandai Holdings Inc.
  • Xinghui Auto Model Co., Ltd.
  • The Lego Group
  • Tencent, Inc.
  • Shanda Interactive Entertainment Limited
  • Netease, Inc.
  • Perfect World Co., Ltd.
  • ChangYou.com Limited
  • Giant Interactive Group, Inc.
  • Coslight Group
  • Sony Corporation
  • Others

Toys & Games in China (2012) – Market Sizes

£300.00 (Excl.Tax)