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Electrical goods industry Market Research

Mintel's electrical goods market research reports keep your finger on the button in one of most technologically-advanced industries around. From TVs to smartphones, the blender to the fridge, our research and analysis gives you detailed data on every market segment and unrivalled insights into consumer preference and choice - for today and tomorrow. This is your light bulb moment.

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No. of reports 1 of 217
  1. Attitudes towards Video and TV: Inc Impact of COVID-19 - UK - August 2020

    • Consumer Report
    • August 2020
    • UK

    “Whilst COVID-19 has driven spikes in viewing time across all platforms, the wider backdrop of falling live television viewing minutes, declining advertising revenues and competing attentions from other media are making for a challenging backdrop for linear broadcasters. ...

    US $2,553.00 (Excl.Tax)
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  2. Consumers and the Economic Outlook: Inc Impact of COVID-19 - UK - August 2020

    • Consumer Report
    • August 2020
    • UK

    “The UK is in the midst of its deepest recession on record. However, the recovery has already started, with monthly GDP growth in May and June. However, the winding down of state support for businesses presents renewed threats that could derail the recovery and is expected to ...

    US $2,808.94 (Excl.Tax)
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  3. Blockchain: Inc Impact of COVID-19 - UK - August 2020

    • Consumer Report
    • August 2020
    • UK

    “Blockchain remains in its infancy in terms of commercialisation. While its origins lie in crypto currencies, blockchain has the potential to be a transformative technology with vast opportunities in both the public and private sectors. Growth in 2020 has been disrupted by ...

    US $1,273.30 (Excl.Tax)
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  4. Video Games and Consoles: Inc Impact of COVID-19 - UK - August 2020

    • Consumer Report
    • August 2020
    • UK

    “Streaming services across a range of technology devices have grown in popularity in recent years and increasing use on consoles highlights the potential interest in watching media alongside the gaming experience. There are opportunities for gaming manufacturers to encourage ...

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  5. Desktop, Laptop and Tablet Computers: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “The decline in sales will be larger than anticipated following the onset of COVID-19 and subsequent recession. However, while most consumers are happy to retain their devices as long as possible, laptops in particular have become a near-essential item for many, creating a ...

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  6. Esports: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “The COVID-19 lockdown is expected to have boosted viewership of esports and game streams, as consumers look for ways to stay entertained at home. During lockdown, sports organisations organised esports competitions featuring professional athletes, while esports replaced ...

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  7. Health and Technology: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “Consumer health technology is a rapidly emerging field brought into sharp focus by the COVID-19 pandemic. Apps and services to aid managing diet, exercise, mental health and nutrition will help consumers navigate an uncertain and difficult period in the short term. Health ...

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  8. The Impact of COVID-19 on Media and In-Home Entertainment - UK - June 2020

    • Consumer Report
    • June 2020
    • UK

    “Reflecting the diverse nature of the sector, COVID-19 has had a dramatically different impact on different media markets. High demand for in-home entertainment has seen video subscriptions surge, although the market is now facing the looming issue of an absence of new content. ...

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  9. UK Retail Briefing: Inc Impact of COVID-19 - June 2020

    • Consumer Report
    • June 2020
    • UK

    "On June 15 all non-essential retail stores within the UK will once more be allowed to open their doors, subject to strict regulations.We estimate the lockdown, and the closures of non-essential stores will have cost the retail sector some £21.7 billion between March and June ...

    US $377.51 (Excl.Tax)
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  10. The Impact of COVID-19 on Technology - UK - June 2020

    • Consumer Report
    • June 2020
    • UK

    “The boom in use of videoconferencing services has been the highest profile example of consumers turning to tech to fulfil a lockdown-driven need, and the sector is likely to see continuing competition between the major services even after lockdown is lifted. Although people ...

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No. of reports 1 of 217