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Leisure and Entertainment Market Research

Mintel’s Leisure market research combines the latest consumer intelligence, market insights and expert recommendations to help you to understand consumer behaviour and anticipate what’s next in the Leisure industry.

Our reports can help you:

Understand your market
Identify growth opportunities
Recognise future trends

Related to: 'Leisure and Entertainment'

Related to: 'Leisure and Entertainment'

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    The German gambling market is experiencing significant growth, primarily driven by increased participation among younger consumers. 46% of under-35s gambled in the 12..."
    Crafting remains a prevalent pursuit in the US, with 71% of consumers identifying as crafters. The crafter identity is predominantly made up of women and younger Gen Z..."
    Arts and crafts activity has expanded in recent years, boosted by online social platforms, the impact of the pandemic, contemporary wellness trends and a growing consumer need to..."

    $ 2,995 (Excl.Tax)

    Despite the rise of online gambling and digital leisure, more people play bingo in person than do so online – and most of those who play remotely still..."

    $ 2,995 (Excl.Tax)

    This report looks at the following areas: Participation in various leisure activities in the past month, and how this has changed over time How the blurring of foodservice..."
    In-person sports events are a widely relevant industry. 59% of consumers have attended a sporting event in the past 12 months, and another 9% went a year or..."

    $ 2,995 (Excl.Tax)

    Among leisure participants with healthy finances, good for physical (47%) and mental wellbeing (47%) are the top two choice factors for out-of-home leisure..."

    $ 4,995 (Excl.Tax)

    The US gaming industry is changing due to tech and societal trends. Despite challenges and job losses, the industry is adapting, promising a positive outlook for the next..."

    $ 2,995 (Excl.Tax)

    With consumers’ financial wellbeing a key influence on lottery spending, the continuing cost-of-living crisis has contributed to a fall in market value in 2024 and 2025. Lotteries are also..."

    $ 2,995 (Excl.Tax)

    Over half of the German population play video games, with smartphone gaming dominating this space. The popularity of gaming in Germany presents major opportunities for brands seeking to..."
    More than 60% of US adults who play video games have purchased gaming-branded or partnered products, indicating strong consumer interest in gaming merchandise. The growing influence of gaming..."
    Despite competition from streaming services, half of consumers still prefer to go to the cinema to watch a film, proving the activity's enduring appeal. Reviews and ratings have..."
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