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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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No. of reports 21 of 28
  1. Traditional Toys and Games - US - April 2014

    • Consumer Report
    • April 2014
    • US

    “Shoppers are looking beyond price and are willing to pay a slight premium in exchange for quality and a great toy-shopping experience. Toy buyers’ pre-planning stage, an essential part of shoppers’ path to purchase, is an important opportunity to actively engage children and ...

    US $4,277.16 (Excl.Tax)
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  2. British Lifestyles 2014: The British Dream - UK - April 2014

    • Consumer Report
    • April 2014
    • UK

    "Post-recession consumers will shift some of their focus away from their finances to taking care of their physical health and personal relationships. As recession fatigue sets in, sectors that saw mixed fortunes during the downturn will see higher demand from consumers eager ...

    US $2,732.78 (Excl.Tax)
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  3. Bicycles - UK - March 2014

    • Consumer Report
    • March 2014
    • UK

    "If safety concerns around cycling on the roads can be definitively tackled, it could open the floodgates to a new era of mass cycling participation."

    US $2,483.78 (Excl.Tax)
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  4. Console Gaming - US - October 2012

    • Consumer Report
    • October 2012
    • US

    “Console gaming is at a crossroads. The first of the next-generation consoles, the Wii U, enters a very different marketplace this November than the Wii did when it was first introduced in November 2006. Gamers not only can play console and PC games, they can play games on ...

    US $4,277.16 (Excl.Tax)
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  5. Console Gaming - US - August 2011

    • Consumer Report
    • August 2011
    • US

    The performance of the console game market is intrinsically linked to the release of new hardware. Historically, a new generation is released about every five years, with sales rising dramatically in the first two years or so and slowing thereafter. The current generation of ...

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  6. Leisure and Entertainment Preferences of Young Hispanic Adults - US - November 2010

    • Consumer Report
    • November 2010
    • US

    Impacted by the recession there has been a slowdown in household entertainment spending over the last two years. However, Hispanics remain one of the fastest growing segments of the population, representing nearly a fifth of the U.S. population aged 18-35, and Hispanic ...

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  7. Console and PC Games - US - October 2010

    • Consumer Report
    • October 2010
    • US

    Video game sales surpassed movie ticket sales from 2007 to 2010; in its first day sales of Halo Reach ($200 million) exceeded domestic box office sales ($108 million) for the opening weekend of TransformersRevenge of the Fallen, the highest grossing movie of 2009. Gaming is a ...

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  8. Children's Sports Activities - UK - October 2010

    • Consumer Report
    • October 2010
    • UK

    This report charts changing patterns of children’s participation in sports activities and assesses the attitudes towards sport of both young people and their parents to identify how sports providers, brands and retailers can encourage more children to play more sport, more ...

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No. of reports 21 of 28