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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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No. of reports 1 of 37
  1. Impact of Technology on Out-of-Home Leisure - UK - November 2009

    • Consumer Report
    • November 2009
    • UK
    • More than a quarter of consumers already use mobile internet to look up travel information while they’re out, highlighting the huge potential of mobile phones as a leisure research tool once the technology catches up with demand.
    • Consumers are much more willing to leave making ...
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  2. In- vs Out-of-town Leisure - UK - November 2009

    • Consumer Report
    • November 2009
    • UK
    • Out-of-town leisure complexes are seen by consumers as a convenient, safe environment for responsible people to enjoy and reward themselves and this is something they could seek to capitalise on a bit more than they currently do. Ease of parking is the primary attraction of ...
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  3. iPhone Generation - UK - November 2009

    • Consumer Report
    • November 2009
    • UK

    The world of new technology is by definition a fast-moving one, and there have been many new developments, especially in mobile technology, since Mintel’s report The IPod Generation – UK, April 2007.
    ...

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  4. Dog and Horse Racing - UK - November 2009

    • Consumer Report
    • November 2009
    • UK
    • In 2008, on-course spending at dog and horse racing tracks grew marginally to £302 million, from £298 million the previous year. This came despite declining attendances in both sports, with food, drink and hospitality operations having been the main growth drivers.
    • Although ...
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  5. Social Networking - UK - November 2009

    • Consumer Report
    • November 2009
    • UK

    Despite the increasing range of extra activities that sites like Facebook offer, internet users are still mostly pre-occupied with one another, with research showing 66% visit to keep up with current friends compared with 10% of respondents that visit social networks for music, ...

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  6. Pub Visiting - UK - November 2009

    • Consumer Report
    • November 2009
    • UK

    After necessities and bills, going out, such as the pub & cinema, and dining out still remain consumers’ top spending priorities.

    • Although 4.4m adults go to the pub for a drink twice a week or more, more than 17m say that they never go to pub just for a drink, highlighting the ...
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  7. Health and Fitness Clubs - UK - October 2009

    • Consumer Report
    • October 2009
    • UK

    The UK health and fitness clubs market has hit a sticky patch in the past 18 months, which has seen market growth stall as a result of the combined impact of the banking crisis and associated economic recession. Club openings have slowed to a trickle in all but a few cases as ...

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  8. Film Viewing Habits - UK - September 2009

    • Consumer Report
    • September 2009
    • UK

    Films play a central role in the leisure experience for most people at least some of the time, spanning cinema, TV movie subscriptions, DVD sales and rentals and, more recently, streaming and downloading via the internet. But how are the different sub-sectors performing and ...

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  9. Poker - UK - September 2009

    • Consumer Report
    • September 2009
    • UK
    • In 2008, the online poker market, measured in gross gaming yield, reached £265 million, little changed on 2007. Gross gaming yield in 2009 is anticipated to decline. Each player is spending, on average, almost 20% less per year than in 2007.
    • The typical poker player is a ...
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  10. Chain Versus Independent Venues - UK - September 2009

    • Consumer Report
    • September 2009
    • UK

    The fiercely competitive leisure market presents challenges for both chain and independent venues and each have their selling points. The guarantee and reassurance that a well-known chain can offer is weighed up against the individuality and authenticity of an independent ...

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No. of reports 1 of 37