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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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No. of reports 11 of 1271
  1. Online Retailing: Inc Impact of COVID-19 - Spain - August 2020

    • Consumer Report
    • August 2020
    • Spain

    “The online grocery sector in Spain is still in its infancy and the country’s grocers were quickly overwhelmed by the unprecedented demand during the country’s strict COVID-19 lockdown. With new online shopping behaviours expected to be here to stay e-commerce development in ...

    US $1,285.24 (Excl.Tax)
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  2. Entertaining at Home: Incl Impact of COVID-19 - US - August 2020

    • Consumer Report
    • August 2020
    • US

    “Humans are social animals, driven by a need to connect with others. Ideally, these interactions would occur in person, but the current pandemic is disrupting social gatherings of all sorts. At the same time, it is making consumers more aware of the importance of their personal ...

    US $4,395.00 (Excl.Tax)
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  3. Outdoor Cooking: Incl Impact of COVID-19 - US - August 2020

    • Consumer Report
    • August 2020
    • US

    “Prior to the pandemic, the outdoor cooking category benefitted from slow but stable growth, which was expected to continue. However, the COVID-19 pandemic and recession are altering that trajectory. While consumers look to limit their discretionary spending, extended periods ...

    US $4,395.00 (Excl.Tax)
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  4. The Future of Eating Out: Inc Impact of COVID-19 - UK - August 2020

    • Consumer Report
    • August 2020
    • UK

    “Eating out will become more of a treat giving an opportunity for foodservice venues to create more premium options to fit special occasions. But first, an effective response to COVID-19 is required to safeguard the future of eating out. The virus should prove to be the ...

    US $2,576.94 (Excl.Tax)
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  5. eSports: Incl Impact of COVID-19 - US - August 2020

    • Consumer Report
    • August 2020
    • US

    “eSports still has a long way to go in the US to achieve the popularity it’s reached in other parts of the world. However, the shutdown of traditional sports during the COVID-19 lockdown accelerated the timeframe for esports to become mainstream entertainment. Balancing the ...

    US $4,395.00 (Excl.Tax)
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  6. Impact of COVID-19 on Consumers' Leisure Time - China - August 2020

    • Consumer Report
    • August 2020
    • China

    “COVID-19 hit more severely the out-of-home leisure segment than the in-home. In the near future, in-home leisure which includes many online activities will drive the sector’s recovery. The out-of-home segment, particularly entertainment activities, will find it difficult to ...

    US $4,459.99 (Excl.Tax)
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  7. Television Advertising: Incl Impact of COVID-19 - US - August 2020

    • Consumer Report
    • August 2020
    • US

    “Television advertising has struggled as COVID-19 takes a significant toll on a sector that is already struggling from consumer and advertiser defections to digital. However, it does offer a strong consumer experience that few other platforms can match, and even in the near ...

    US $4,395.00 (Excl.Tax)
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  8. Performing Arts: Inc Impact of COVID-19 - UK - August 2020

    • Consumer Report
    • August 2020
    • UK

    “Audiences will eventually return, the absence making them hungrier than ever for the excitement of live shared experience, though sadly some venues may never reopen. The sector has faced this crisis with characteristic creativity and ‘the-show-must-go-on’ resilience. ...

    US $2,576.94 (Excl.Tax)
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  9. Social Media: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “The COVID-19 crisis has seen social media platforms take a stronger content moderation role than ever before, such as overtly promoting trusted sources and banning users that are spreading misinformation. This comes as platforms have already been facing more pressure from ...

    US $2,576.94 (Excl.Tax)
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  10. Women and Gaming: Incl Impact of COVID-19 - US - July 2020

    • Consumer Report
    • July 2020
    • US

    “The stereotype of gaming as something ‘just for men’ continues to linger, but is fading as more women have joined the gaming community. With two thirds of women playing video games, gaming and non-gaming brands alike need to consider how they can reach their target female ...

    US $4,395.00 (Excl.Tax)
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No. of reports 11 of 1271