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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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No. of reports 11 of 13
  1. Casinos (including Online) - UK - September 2010

    • Consumer Report
    • September 2010
    • UK

    This report assesses the Casinos industry’s recent responses to the challenges of new legislation and the recession and anticipates potential future trends and opportunities, by examining the hypothesis that “the normalisation of gambling as a mainstream leisure activity is ...

    £1,995.00 (Excl.Tax)
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  2. Gaming in the Interactive World - UK - August 2009

    • Consumer Report
    • August 2009
    • UK
    • According to Mintel’s research at least 65% of respondents surveyed had played games online. The trend is driven by greater access to broadband and hardware, including PCs, internet-enabled portable and static games consoles as well as mobile 'smart' phones.
    • For console gaming ...
    £1,995.00 (Excl.Tax)
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  3. Online and Interactive Gambling - UK - July 2009

    • Consumer Report
    • July 2009
    • UK

    Only a very small minority of UK adults actually participate in online gambling, but very few will be unaware of its existence and a large majority will have formed some sort of opinion about it. For many non-gaming brands, the normalisation of gambling in general led by the ...

    £1,695.00 (Excl.Tax)
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No. of reports 11 of 13