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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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2 Item(s)
  1. Gaming in the Interactive World - UK - August 2009

    • Consumer Report
    • August 2009
    • UK
    • According to Mintel’s research at least 65% of respondents surveyed had played games online. The trend is driven by greater access to broadband and hardware, including PCs, internet-enabled portable and static games consoles as well as mobile 'smart' phones.
    • For console gaming ...
    £1,995.00 (Excl.Tax)
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  2. Online and Interactive Gambling - UK - July 2009

    • Consumer Report
    • July 2009
    • UK

    Only a very small minority of UK adults actually participate in online gambling, but very few will be unaware of its existence and a large majority will have formed some sort of opinion about it. For many non-gaming brands, the normalisation of gambling in general led by the ...

    £1,695.00 (Excl.Tax)
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2 Item(s)