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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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No. of reports 1 of 12
  1. Digital Trends Winter - UK - December 2016

    • Consumer Report
    • December 2016
    • UK

    “The launch of Google’s premium Pixel and Pixel XL handsets in September will not have made things any easier for Apple and Samsung at the upper end of the smartphone market, while challenger brands like Huawei and OnePlus are releasing ever-more competitive handsets in terms ...

    £1,995.00 (Excl.Tax)
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  2. Online Gaming and Betting - UK - November 2016

    • Consumer Report
    • November 2016
    • UK

    “Smartphones and tablets are changing online gaming and betting habits within the home rather than expanding activity outside it as consumers embrace the ‘anytime’ nature of these technologies ahead of their ‘anywhere’ potential.”
    – David Walmsley, Senior Leisure Analyst

    This ...

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  3. Digital Trends Autumn - UK - October 2016

    • Consumer Report
    • October 2016
    • UK

    “Parents are not necessarily the first consumer group that comes to mind when thinking about targets for new technology, but they actually emerge throughout our consumer research as key targets for a number of sectors, both in terms of intention to purchase or upgrade products ...

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  4. Digital Trends Spring - UK - March 2016

    • Consumer Report
    • March 2016
    • UK

    “Digital wallets still struggle to attract mainstream interest, but almost three quarters of those who use the technology do so almost every time they have the opportunity. This suggests that the service can actually offer compelling benefits to users, and that continued usage ...

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  5. Online Entertainment - Ireland - December 2014

    • Consumer Report
    • December 2014
    • Ireland

    “Online gambling is the largest sector of the online entertainment market in Ireland and continues to experience growth. However gambling operators will have to respond to increasing social and political pressures to reduce the risks of gambling addiction amongst consumers.”
    – ...

    £1,095.00 (Excl.Tax)
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  6. Digital Trends Spring - UK - March 2014

    • Consumer Report
    • March 2014
    • UK

    “Facebook’s purchase of WhatsApp is the latest example of a brand intending to acquire users now, before making money from them later. Companies are desperate to tie consumers into their eco-system, but at some point they will have to decide whether to start charging more for ...

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  7. Online Gaming and Betting - UK - October 2013

    • Consumer Report
    • October 2013
    • UK

    “Sportsbook and smartphone gambling remain the main drivers of the online gaming and betting market, but the rapid pace of growth seen in each segment means the industry is already having to think about where they go in the long term. This may mean questioning the platform ...

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  8. Online Gaming and Betting - UK - October 2012

    • Consumer Report
    • October 2012
    • UK

    “A succession of false dawns of the long-awaited ‘year of mobile’ has left the online gaming and betting industry asking not so much what is the potential of new technologies, but when is that actually likely to be realised?

    Although 2012 can be viewed as the year in which ...

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  9. Online Gaming and Betting - UK - October 2011

    • Consumer Report
    • October 2011
    • UK

    “The growth of online leisure, the move into the mainstream of gambling in general and the increasing role web-based technology plays in our everyday lives have enabled internet gaming and betting to grow at a rapid pace over the last five years.

    Developing technologies such as ...

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  10. Casinos (including Online) - UK - September 2010

    • Consumer Report
    • September 2010
    • UK

    This report assesses the Casinos industry’s recent responses to the challenges of new legislation and the recession and anticipates potential future trends and opportunities, by examining the hypothesis that “the normalisation of gambling as a mainstream leisure activity is ...

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No. of reports 1 of 12