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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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No. of reports 11 of 153
  1. Mobile Gaming - China - October 2018

    • Consumer Report
    • October 2018
    • China

    “More and more gamers are playing on mobile devices while the average playing time has increased slightly compared to last year. Consumers have more motivations to make in-game purchases than before and they tend to try variety of games. Therefore, increasing players’ retention ...

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  2. Leisure Time - China - August 2018

    • Consumer Report
    • August 2018
    • China

    “Consumers nowadays pay attention to personal feelings and try to strike a work-life balance. They place emphasis on sensory and immersive experiences and explore multiple meanings through leisure products and services. Brands should provide opportunities for consumers to ...

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  3. Live Streaming - China - June 2018

    • Consumer Report
    • June 2018
    • China

    “Consumers are eager to learn about new things via livestreaming shows. The content is the key. Livestreaming shows should be a way for brands to be real to consumers, and also to impress by offering something new.”

    – Mintel Analyst

    This report examines the following issues:

    • In ...
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  4. Attitudes towards Fitness - China - May 2018

    • Consumer Report
    • May 2018
    • China

    “Participating in sports is no longer just for the development of physical strength, but also seen as a trendy lifestyle choice. Driven by fear of missing out, people are eager to go with this tide as shown by the fast-growing desire for splurging on sports gear and apparel, ...

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  5. Sports Participation - China - May 2018

    • Consumer Report
    • May 2018
    • China

    “The fast-growing sports participation market brings opportunities for not only the sports industry but also brands in other categories. Launching more varieties of sports activities and making sport more fun will attract a larger participant base, and sports data created by ...

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  6. Online Gaming - China - December 2017

    • Consumer Report
    • December 2017
    • China

    “Consumers prefer playing online games with their real-life friends. This reveals an opportunity and also highlights the importance of connecting consumers’ real-world social life with games, which will make consumers ambassadors of games, attracting new users and retaining ...

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  7. Cinemas - China - December 2017

    • Consumer Report
    • December 2017
    • China

    “Recovering from a glitch in 2016, cinemas are back on track and seeing sustainable growth. Facing fierce competition from video streaming services, cinemas need to continue to invest in the latest film technologies, since rich formats are a key driver to convince consumers to ...

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  8. Theme Parks - China - November 2017

    • Consumer Report
    • November 2017
    • China

    “In China theme park market, 2016 will be the marker – the year when international theme park brands and domestic brands began to compete directly with the opening of Shanghai Disneyland. Faced with this game-changing competition, domestic brands need to further consolidate ...

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  9. Restaurants in Malaysia (2017) – Market Sizes

    • Market Data
    • November 2017
    • Malaysia
    Restaurants in Malaysia by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2017. This report covers full service/traditional and fast food & takeaway restaurants. Market value is based on expenditure including sales tax by ...
    £395.00 (Excl.Tax)
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  10. Restaurants in Vietnam (2017) – Market Sizes

    • Market Data
    • October 2017
    • Vietnam
    Restaurants in Vietnam by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2017. This report covers full service/traditional and fast food & takeaway restaurants. Market value is based on expenditure including sales tax by ...
    £395.00 (Excl.Tax)
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No. of reports 11 of 153