Sorry for interrupting, this website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Learn more
Accept and close

Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

  • tick2Online access

  • tick3Previous editions

  • tick4Multiple formats

No. of reports 1 of 1234
  1. Health and Technology: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “Consumer health technology is a rapidly emerging field brought into sharp focus by the COVID-19 pandemic. Apps and services to aid managing diet, exercise, mental health and nutrition will help consumers navigate an uncertain and difficult period in the short term. Health ...

    US $2,604.27 (Excl.Tax)
    Find out more Add to cart
  2. European Retail Briefing: Inc Impact of COVID-19 - July 2020

    • Consumer Report
    • July 2020
    • Europe

    “The leading European economies continue to progress on their path back to ‘normality’ at different paces, with countries like Germany leading the way while others like Spain continue to enforce new restrictions in certain areas. Consumers remain concerned about the risk of ...

    US $385.09 (Excl.Tax)
    Find out more Add to cart
  3. Social Media: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “The COVID-19 crisis has seen social media platforms take a stronger content moderation role than ever before, such as overtly promoting trusted sources and banning users that are spreading misinformation. This comes as platforms have already been facing more pressure from ...

    US $2,604.27 (Excl.Tax)
    Find out more Add to cart
  4. Women and Gaming: Incl Impact of COVID-19 - US - July 2020

    • Consumer Report
    • July 2020
    • US

    “The stereotype of gaming as something ‘just for men’ continues to linger, but is fading as more women have joined the gaming community. With two thirds of women playing video games, gaming and non-gaming brands alike need to consider how they can reach their target female ...

    US $4,394.99 (Excl.Tax)
    Find out more Add to cart
  5. Furniture Retailing: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “COVID-19 will have a profound impact on the furniture market, both in the loss of sales in 2020, and in the far-reaching legacy impact of changing shopping behaviours. There are opportunities in this landscape, however, not least in the boost to office furniture with increased ...

    US $2,604.27 (Excl.Tax)
    Find out more Add to cart
  6. UK Retail Briefing: Inc Impact of COVID-19 - July 2020

    • Consumer Report
    • July 2020
    • UK

    “Although footfall remained below pre-coronavirus levels in June, UK retail sales increased by 1.5% from June 2019 (ONS), as consumers made the most of their occasional shopping trips. Nevertheless, whilst non-essential retailers have been allowed to reopen since 15th June, ...

    US $385.09 (Excl.Tax)
    Find out more Add to cart
  7. Restaurant and Pub Catering - Ireland - July 2020

    • Consumer Report
    • July 2020
    • Ireland

    “The Irish restaurant and pub sector are under threat due to COVID-19 and establishments are having to spend time and money to adapt to the new normal. This is an uncertain time for businesses, particularly those with limited indoor space as social distancing measures equate to ...

    US $1,429.41 (Excl.Tax)
    Find out more Add to cart
  8. Exercise Trends: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “Competition between the offline and online fitness markets has intensified, and operators on both sides are racing to incorporate the best of both. Venue operators will need to expand their digital content offers and emphasise their position at the centre of communities. ...

    US $2,604.27 (Excl.Tax)
    Find out more Add to cart
  9. Gambling Review: Inc Impact of COVID-19 - UK - June 2020

    • Consumer Report
    • June 2020
    • UK

    “The resilience of online activity is limiting the gambling market’s overall value losses during the COVID-19 crisis, but the retail segment has been badly hit by the lockdown and remains vulnerable to a prolonged post-pandemic recession despite being well-placed to manage ...

    US $2,604.27 (Excl.Tax)
    Find out more Add to cart
  10. Teen and Tween Gamers: Incl Impact of COVID-19 - US - June 2020

    • Consumer Report
    • June 2020
    • US

    "With nearly every teen and tween playing video games on some device, gaming is not only an activity for kids; it's culture. COVID-19 kept many kids inside, giving them more time to dive into their digital worlds. As gaming continues to grow and become ingrained in mainstream ...

    US $4,394.99 (Excl.Tax)
    Find out more Add to cart
No. of reports 1 of 1234