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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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No. of reports 1 of 1288
  1. Sports Participation: Inc Impact of COVID-19 - UK - October 2020

    • Consumer Report
    • October 2020
    • UK

    “Enthusiasm for sport has remained strong throughout a period in which the venue closures and operating restrictions of the COVID-19 pandemic have badly damaged market value. While this retained interest – supplemented by a new prioritisation of mental wellbeing in the next ...

    US $2,602.28 (Excl.Tax)
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  2. The Future of Quick Service Restaurants: Inc Impact of COVID-19 - UK - September 2020

    • Consumer Report
    • September 2020
    • UK

    “As most QSR operators are forced to streamline their business in response to COVID-19, menu innovation needs to focus on healthful choices as well as broadening consumers’ at-home experiences. These include diet-specific meals as well as meal kits featuring fast food recipes.”

    US $2,602.28 (Excl.Tax)
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  3. Kitchens and Kitchen Furniture: Inc Impact of COVID-19 - UK - September 2020

    • Consumer Report
    • September 2020
    • UK

    “COVID-19 will see kitchen furniture sales fall sharply amid a reduced appetite for big-ticket purchases in 2020, store closures, a reluctance to allow tradespeople into the home and a slowdown in the housing market. However, extended periods inside will see an unprecedented ...

    US $2,602.28 (Excl.Tax)
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  4. European Retail Briefing: Inc Impact of COVID-19 - September 2020

    • Consumer Report
    • September 2020
    • Europe

    “The ongoing COVID-19 pandemic continues to affect consumer behaviour in different ways across Europe. The importance of wearing a mask or face covering when outside the home appears to vary depending on each government’s rules, while other trends such as the shift to online ...

    US $384.80 (Excl.Tax)
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  5. European Retail Handbook: Inc Impact of COVID-19 - September 2020

    • Consumer Report
    • September 2020
    • Europe

    "In 2019, retail sales increased for the vast majority of European countries, and the combined value of retail sales for the 36 major economies covered in Mintel's European Retail Handbook reached €3.5 trillion. Germany has the largest retail market but France appears second, ...

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  6. Digital Advertising: Inc Impact of COVID-19 - UK - September 2020

    • Consumer Report
    • September 2020
    • UK

    “As a result of the COVID-19 outbreak people are spending more time online and making more purchases online, which increases opportunities for digital advertising, particularly direct response adverts. Major social networks have introduced more direct response and shoppable ...

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  7. UK Retail Briefing: Inc Impact of COVID-19 - September 2020

    • Consumer Report
    • September 2020
    • UK

    “Christmas 2020 will be a festive season like no other. The COVID-19 pandemic will shift traditional shopping habits, strain will be placed on logistic networks and for many retailers it will be a make or break period. Despite consumer willingness to enjoy Christmas following ...

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  8. Health and Fitness Clubs: Inc Impact of COVID-19 - UK - September 2020

    • Consumer Report
    • September 2020
    • UK

    “While some Brits are still nervous about visiting or returning to a gym, people are prioritising both their physical and mental health more than ever. Operators will need to develop more holistic services that enable consumers to incorporate activity from outside the gym, and ...

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  9. The Fitness Consumer - China - September 2020

    • Consumer Report
    • September 2020
    • China

    “The outbreak of COVID-19 has brought more opportunities to the fitness industry in China than challenges. Wellbeing, experience and technology will be the key consumer trend drivers. Consumers will look for fitness solutions in everything they do. Meanwhile the purpose of ...

    US $4,504.20 (Excl.Tax)
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  10. Mobile Gaming: Incl Impact of COVID-19 - US - October 2020

    • Consumer Report
    • September 2020
    • US

    “Mobile gaming is a great entry point for brands looking to reach the gaming community. The mobile gaming world brings in all types of players, from the casual tourists to highly invested, dedicated players. The audience for mobile gaming will continue to grow as COVID-19 ...

    US $4,438.56 (Excl.Tax)
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No. of reports 1 of 1288