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Leisure Time Market Research

Mintel’s leisure time market research reports provide a comprehensive and extensive overview of the marketplace including information on the leisure time market size and leisure time market share.


Mintel’s leisure time industry reports can help you gain further insight into the leisure time market trends and gain valuable leisure time consumer data.


Make sure you stay one step ahead of your competition – Mintel’s market analysis can help you make informed business decisions by providing up-to-the-minute leisure time industry intelligence. Our market intelligence reports span hundreds of countries and regions.

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  1. Digital Trends Winter - UK - December 2016

    “The launch of Google’s premium Pixel and Pixel XL handsets in September will not have made things any easier for Apple and Samsung at the upper end of the smartphone market, while challenger brands like Huawei and OnePlus are releasing ever-more competitive handsets in terms of performance at ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    December 2016
    UK
  2. Online Gaming and Betting - UK - November 2016

    “Smartphones and tablets are changing online gaming and betting habits within the home rather than expanding activity outside it as consumers embrace the ‘anytime’ nature of these technologies ahead of their ‘anywhere’ potential.”
    – David Walmsley, Senior Leisure Analyst

    This report answers the ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    November 2016
    UK
  3. Digital Trends Autumn - UK - October 2016

    “Parents are not necessarily the first consumer group that comes to mind when thinking about targets for new technology, but they actually emerge throughout our consumer research as key targets for a number of sectors, both in terms of intention to purchase or upgrade products and interest in the ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    October 2016
    UK
  4. Digital Trends Spring - UK - March 2016

    “Digital wallets still struggle to attract mainstream interest, but almost three quarters of those who use the technology do so almost every time they have the opportunity. This suggests that the service can actually offer compelling benefits to users, and that continued usage should naturally ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    March 2016
    UK
  5. Digital Trends Spring - UK - March 2014

    “Facebook’s purchase of WhatsApp is the latest example of a brand intending to acquire users now, before making money from them later. Companies are desperate to tie consumers into their eco-system, but at some point they will have to decide whether to start charging more for services, or whether ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    March 2014
    UK
  6. Online Gaming and Betting - UK - October 2013

    “Sportsbook and smartphone gambling remain the main drivers of the online gaming and betting market, but the rapid pace of growth seen in each segment means the industry is already having to think about where they go in the long term. This may mean questioning the platform neutrality that has ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    October 2013
    UK
  7. Online Gaming and Betting - UK - October 2012

    “A succession of false dawns of the long-awaited ‘year of mobile’ has left the online gaming and betting industry asking not so much what is the potential of new technologies, but when is that actually likely to be realised?

    Although 2012 can be viewed as the year in which mobile gambling at last ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    October 2012
    UK
  8. Online Gaming and Betting - UK - October 2011

    “The growth of online leisure, the move into the mainstream of gambling in general and the increasing role web-based technology plays in our everyday lives have enabled internet gaming and betting to grow at a rapid pace over the last five years.

    Developing technologies such as smartphones and ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    October 2011
    UK
  9. Casinos (including Online) - UK - September 2010

    This report assesses the Casinos industry’s recent responses to the challenges of new legislation and the recession and anticipates potential future trends and opportunities, by examining the hypothesis that “the normalisation of gambling as a mainstream leisure activity is creating an opportunity ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    September 2010
    UK
  10. Gaming in the Interactive World - UK - August 2009

    • According to Mintel’s research at least 65% of respondents surveyed had played games online. The trend is driven by greater access to broadband and hardware, including PCs, internet-enabled portable and static games consoles as well as mobile 'smart' phones.
    • For console gaming online, ...

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    US $2,552.20 (Excl.Tax)
    Consumer Report
    August 2009
    UK
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