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Leisure Time Market Research

Mintel’s leisure time market research reports provide a comprehensive and extensive overview of the marketplace including information on the leisure time market size and leisure time market share.


Mintel’s leisure time industry reports can help you gain further insight into the leisure time market trends and gain valuable leisure time consumer data.


Make sure you stay one step ahead of your competition – Mintel’s market analysis can help you make informed business decisions by providing up-to-the-minute leisure time industry intelligence. Our market intelligence reports span hundreds of countries and regions.

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  1. Social Media Trends - US - April 2018

    This Report covers trends in social media, inclusive of which services carry the greatest engagement with users and the types of content shared and consumed, including influencer marketing, ads, and coupons. Other topics explored in the Report include the use of social media for product research ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    April 2018
    US
  2. Black Consumers' Content Consumption and Sharing - US - January 2018

    "In spite of factors that could limit entertainment options, Black consumers make video content a priority in their leisure time. Although there is interest in sharing thoughts and experiences, consumption of content seems to be a preference over creation. Live TV is a particularly important ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    January 2018
    US
  3. Digital Advertising - US - August 2017

    "Propelled by growth in mobile and social, digital ad sales in total increased by more than 20% annually from 2014-17, but rapid growth in mobile and social is stunting other opportunities, particularly considering that desktop remains the primary platform for browsing and streaming video among ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    August 2017
    US
  4. Teen and Tween Gaming - US - June 2017

    “An overwhelming majority of teens and tweens aged 10-17 have played video games in the last three months. A majority of them are not beholden to any one gaming device or genre of video game. While girls are significantly more likely to enjoy games typically found on mobile devices, boys tend to ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    June 2017
    US
  5. Gaming Consoles - US - September 2016

    "The console hardware market has not seen growth in total unit sales for several years. However, this represents an evolution of the market – one that places great emphasis on software and services sales. Brands are increasingly challenged to raise the long-term value of their customers. "
    -Bryant ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    September 2016
    US
  6. Attitudes Toward Gaming - US - June 2016

    The video game market is benefitting from a growing audience, but this also means that consumers are placing new pressures and demands on the video game industry. While many gamers don’t have the time to play as much as they would like, they still like to be competitive and are highly engaged in ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    June 2016
    US
  7. American Lifestyles - US - April 2016

    “Even though an improved economy has left Americans with a little extra money in their pockets, some are still struggling to find a balanced approach to spending. In an attempt to spend prudently while still enjoying whatever extra they have, consumers are meeting their financial obligations by ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    April 2016
    US
  8. Family Entertainment - US - January 2016

    "Preliminary 2014 data suggests that the number of births ticked upward for the first time since 2007. Though the increase was small it effectively ended a three-year streak of birth rates at historic lows. There is a possibility that the increase is the initiation of a “baby bounce,” or an ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    January 2016
    US
  9. Mobile Apps - US - October 2015

    "Mobile applications are becoming an increasingly critical part of consumers’ lives, but the market faces challenges in the form of consumer engagement and monetization. There is more pressure than ever to build intuitive apps that offer seamless experiences across devices and to become smarter ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    October 2015
    US
  10. Gaming Consoles - US - September 2015

    "Content has always been important for video game consoles, as exclusive titles have long defined the legacies of brands like Nintendo. As consoles become increasingly more connected, multifunctional devices, the hardware is increasingly defined by the software and services it offers. Consoles are ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    September 2015
    US
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