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Leisure Time Market Research

Mintel's leisure time market research reports take the stress out of staying on top of one of the world's fastest-moving consumer sectors. From sport to cinema, gambling to gardening, our world-leading research and analysis gives you detailed data on all market segments and unrivalled insight into consumer's leisure choices - today and tomorrow. It's time well spent.

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No. of reports 1 of 219
  1. Lawn and Garden Products: Incl Impact of COVID-19 - US - April 2020

    • Consumer Report
    • April 2020
    • US

    “These are uncertain times. COVID-19 casts a shadow over a category with slowing sales growth, not to mention the health and safety of consumers. But there is also space for the category to reinvent itself around better health, sustainability and nutrition for humans as well as ...

    US $4,395.00 (Excl.Tax)
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  2. Soccer in America: Incl Impact of COVID-19 - US - April 2020

    • Consumer Report
    • April 2020
    • US

    Soccer is a growing sport in the US with fans following various leagues and competitions around the globe. The stoppage in play due to COVID-19 has put a major halt on the momentum of the sport and created uncertainties around when the sport will return. As a result, leagues, ...

    US $4,395.00 (Excl.Tax)
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  3. Travel Tours and Activities: Incl Impact of COVID-19 - US - April 2020

    • Consumer Report
    • April 2020
    • US

    "The booming tourism industry brought in an estimated $717.4 billion in 2019. However, the COVID-19 pandemic will cause a stark downturn in 2020. To come back from this, tour operators need to tap into the biggest demands of tourists. By reaching them through digital channels ...

    US $4,395.00 (Excl.Tax)
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  4. Activities of Kids and Teens - US - April 2020

    • Consumer Report
    • April 2020
    • US

    "Kids and teens have two or more hours a day to spend on leisure and are looking to fill that time doing something fun. Most kids and teens spend this time participating in digital activities. These are more convenient than analog activities as most consumers under the age of ...

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  5. Gaming Influencers: Why People Watch Gamers- US - April 2020

    • Consumer Report
    • April 2020
    • US

    "Nearly half of adults watch gaming content on some platform. Social networks such as YouTube and Facebook have built-in audiences that are getting introduced to gaming content, but platforms dedicated to gaming content such as Twitch and Mixer attract more hardcore gamers. ...

    US $4,395.00 (Excl.Tax)
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  6. Exercise Trends - US - March 2020

    • Consumer Report
    • March 2020
    • US

    "In today’s health-driven society, commitment to exercise is universal, permitting year-over-year growth of the health and fitness club industry. As a form of exertion, exercise is inherently connected to improving and maintaining physical health. However, benefits outside of ...

    US $4,395.00 (Excl.Tax)
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  7. Major Household Appliances - US - March 2020

    • Consumer Report
    • March 2020
    • US

    "The major household appliance market experienced continued steady, conservative growth sustained by positive economic factors, coupled with a consistent stream of appliance innovation. The market is challenged by numerous factors, such as long replacement cycles. However, ...

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  8. Baseball in America - US - February 2020

    • Consumer Report
    • February 2020
    • US

    "This Report explores consumer interest in and engagement with America’s pastime – baseball. As one of the four major professional sports in the United States, we explore the current state of baseball and what is shaping its future – such as incorporating technology, fantasy ...

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  9. The Arts and Crafts Consumer - US - February 2020

    • Consumer Report
    • February 2020
    • US

    "Factors that are motivating purchase in other categories, like sustainability, wellness and nostalgia, are also relevant to the craft category, which helps keep the market engaging for younger consumers. Adults aged 18-34 are some of the most engaged crafters, with more than ...

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  10. Dedicated Console Gaming - US - February 2020

    • Consumer Report
    • February 2020
    • US

    "2020 is a transition year between console generations, capped off by the releases of the PS5 and Xbox Series X at the end of the year. A volatile market will see huge interest from a dedicated console gaming audience looking for an upgraded (but still familiar) gaming ...

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No. of reports 1 of 219