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Software Market Research Reports

Mintel’s software market research reports provide a comprehensive and extensive overview of the marketplace including information on the software market size and software market share.


Mintel’s software industry reports can help you gain further insight into the software market trends and gain valuable software consumer data.


Make sure you stay one step ahead of your competition – Mintel’s market analysis can help you make informed business decisions by providing up-to-the-minute software industry intelligence. Our market intelligence reports span hundreds of countries and regions.

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  1. Family Entertainment - US - August 2019

    "Parents look to balance screen time with outside play to keep themselves sane and their kids entertained. They are looking to share familiar experiences with their kids in new and interesting ways as the entertainment market gets increasingly more diverse. Entertainment options that can keep ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    August 2019
    US
  2. Console Gaming - US - October 2012

    “Console gaming is at a crossroads. The first of the next-generation consoles, the Wii U, enters a very different marketplace this November than the Wii did when it was first introduced in November 2006. Gamers not only can play console and PC games, they can play games on smartphones, tablets, or ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    October 2012
    US
  3. Video Games - UK - November 2011

    “Publishers are developing ways in which to potentially increase acceptance of the play pass model (for example through the inclusion of a multiplayer aspect), but consumers will inevitably expect the initial cost of second-hand games to fall to allow for the subsequent expected outlay. So while ...

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    £1,995.00 (Excl.Tax)
    Consumer Report
    November 2011
    UK
  4. Console Gaming - US - August 2011

    The performance of the console game market is intrinsically linked to the release of new hardware. Historically, a new generation is released about every five years, with sales rising dramatically in the first two years or so and slowing thereafter. The current generation of video game ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    August 2011
    US
  5. Console and PC Games - US - October 2010

    Video game sales surpassed movie ticket sales from 2007 to 2010; in its first day sales of Halo Reach ($200 million) exceeded domestic box office sales ($108 million) for the opening weekend of TransformersRevenge of the Fallen, the highest grossing movie of 2009. Gaming is a central past time in ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    October 2010
    US
  6. Video Games and Consoles - UK - October 2010

    The video game industry has found it hard to replicate the extremely strong performance seen in 2008. The recession saw consumers tightening their belts and cutting back on discretionary spend, while the current generation of consoles are reaching maturity, making it harder to draw new gamers into ...

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    £1,995.00 (Excl.Tax)
    Consumer Report
    October 2010
    UK
  7. Old vs Young on the Net - UK - May 2010

    • Over the past five years, internet penetration among over-65 year-olds has doubled to two in five in this age group. Take-up among those aged 55-64 is higher still, and both continue to grow.
    • Over-55 year-olds demonstrate having a below-average number of technology-related devices in the home. ...

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    £1,995.00 (Excl.Tax)
    Consumer Report
    May 2010
    UK