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Hardware and Software Market Research Reports-Consumer Behaviour analysis -Market trends

Mintel’s hardware and software market research reports provide a comprehensive and extensive overview of the marketplace including information on the hardware and software market size and hardware and software market share.


Mintel’s hardware and software industry reports can help you gain further insight into the hardware and software market trends and gain valuable hardware and software consumer data.


Make sure you stay one step ahead of your competition – Mintel’s market analysis can help you make informed business decisions by providing up-to-the-minute hardware and software industry intelligence. Our market intelligence reports span hundreds of countries and regions.

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No. of reports 1 of 275
  1. Voice Control: Inc Impact of COVID-19 - UK - May 2020

    • Consumer Report
    • May 2020
    • UK

    “Voice is becoming an increasingly important way for brands to create interactions with consumers across key parts of their lives, from information gathering to smart home control and, increasingly, for purchasing. Although COVID-19 will see people put new technology purchases ...

    US $2,610.66 (Excl.Tax)
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  2. Software: Inc Impact of COVID-19 - UK - May 2020

    • Consumer Report
    • May 2020
    • UK

    “COVID-19 has hugely encouraged remote working and while for some workers this will be temporary, it is likely to have a profound effect on working practices in the longer term. This is creating major areas of software sales growth to support remote workers, and accelerating a ...

    US $1,302.06 (Excl.Tax)
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  3. Digital Trends Winter – Germany – 2020

    • Consumer Report
    • February 2020
    • Germany

    Expanding 5G networks will boost German technology markets, driving smartphone and laptop upgrades as consumers seek to utilise significantly faster speeds.

    Jan Urbanek, Research Analyst - Consumer Technology

    US $2,617.20 (Excl.Tax)
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  4. PC Gaming: Desktops and Laptops - US - January 2020

    • Consumer Report
    • January 2020
    • US

    "From older casual gamers playing simple card games on their home computers to younger gamers investing in dedicated gaming hardware, the PC gaming audience encompasses a vast array of interests. A lack of brand loyalty, coupled with a desire to optimize the gaming experience, ...

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  5. Digital Trends Quarterly - UK - January 2020

    • Consumer Report
    • January 2020
    • UK

    “The nascent foldable phone segment remains the most interesting one, but is a device category that is still a long way away from seeing mainstream adoption. The majority of competition is still focused around core features like battery, screen and camera quality, and ...

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  6. Personal Audio: Headphones & Speakers - Canada - January 2020

    • Consumer Report
    • January 2020
    • Canada

    "Personal audio is one of the most important accessories in the broader tech market. While central devices like smartphones, tablets and personal computers drive the overall industry, personal audio products are needed to access the growing demand for content – whether it is ...

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  7. Gaming Trends: 2020 - US - December, 2019

    • Consumer Report
    • December 2019
    • US

    "Global gaming revenue estimated to reach $152.1 billion by the end of 2019, representing 66% growth from 2015. While only representing a fraction of the market, the US gaming market is growing in tandem with global expectations. In 2019, the US even gained some share on the ...

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  8. Digital Trends (Hardware) - Canada - November 2019

    • Consumer Report
    • November 2019
    • Canada

    "The digital hardware market’s overall performance is typically balanced, since it sees growth of new devices at the same time as others become less relevant. For instance, the growth of smartphones and tablets meant the decline of eReaders and digital cameras; DVD/Blu-ray ...

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  9. Digital Trends (Hardware) - US - October 2019

    • Consumer Report
    • October 2019
    • US

    "Consumers today are more reliant on various digital devices than ever before, both at home and on the go. Brands continue to innovate and bring new exciting products to market, and while the robust economy faces headwinds via trade wars, economic cycles and negative global ...

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  10. Video Games and Consoles - UK - August 2019

    • Consumer Report
    • August 2019
    • UK

    “The video games and console market is estimated to continue its decline in 2019 and much of 2020. However, the launches of the next Xbox and possibly PlayStation towards the end of next year are set to significantly boost the market from that point on. Another growing trend in ...

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No. of reports 1 of 275