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technology / telecoms industry Market Research

Mintel's technology and telecoms market research reports keep you plugged in to one of the world's fastest-growing industries. From smartphones to smart homes, the wearable to the shareable, our research and analysis gives you detailed data on every market segment and unrivalled insights into the consumer technology habits of today and tomorrow. Get ready to power up.

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No. of reports 1 of 256
  1. Health and Technology: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “Consumer health technology is a rapidly emerging field brought into sharp focus by the COVID-19 pandemic. Apps and services to aid managing diet, exercise, mental health and nutrition will help consumers navigate an uncertain and difficult period in the short term. Health ...

    US $2,610.66 (Excl.Tax)
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  2. Women and Gaming: Incl Impact of COVID-19 - US - July 2020

    • Consumer Report
    • July 2020
    • US

    “The stereotype of gaming as something ‘just for men’ continues to linger, but is fading as more women have joined the gaming community. With two thirds of women playing video games, gaming and non-gaming brands alike need to consider how they can reach their target female ...

    US $4,395.00 (Excl.Tax)
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  3. European Retail Briefing: Inc Impact of COVID-19 - July 2020

    • Consumer Report
    • July 2020
    • Europe

    “The leading European economies continue to progress on their path back to ‘normality’ at different paces, with countries like Germany leading the way while others like Spain continue to enforce new restrictions in certain areas. Consumers remain concerned about the risk of ...

    US $386.04 (Excl.Tax)
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  4. Tech Habits of Gen Z: Incl Impact of COVID-19 - Canada - June 2020

    • Consumer Report
    • June 2020
    • Canada

    “Gen Z is a unique generation that is growing its purchasing power each year. Millennials were a focus for years, but their upbringings were more similar to Gen X than Gen Z. Thanks to the rapid innovation taking place in the mid-2000s, Gen Z’s young lives have been unlike any ...

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  5. UK Retail Briefing: Inc Impact of COVID-19 - June 2020

    • Consumer Report
    • June 2020
    • UK

    "On June 15 all non-essential retail stores within the UK will once more be allowed to open their doors, subject to strict regulations.We estimate the lockdown, and the closures of non-essential stores will have cost the retail sector some £21.7 billion between March and June ...

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  6. The Impact of COVID-19 on Technology - UK - June 2020

    • Consumer Report
    • June 2020
    • UK

    “The boom in use of videoconferencing services has been the highest profile example of consumers turning to tech to fulfil a lockdown-driven need, and the sector is likely to see continuing competition between the major services even after lockdown is lifted. Although people ...

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  7. The Connected Home: Inc Impact of COVID-19 - UK - June 2020

    • Consumer Report
    • June 2020
    • UK

    "Voice-controlled speakers continue to be the fastest-growing smart home product and consumers had greater incentive to buy smart displays during the early stages of the COVID-19 lockdown. People show high interest in smart security, and focusing on their potential to aid ...

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  8. Gambling Review: Inc Impact of COVID-19 - UK - June 2020

    • Consumer Report
    • June 2020
    • UK

    “The resilience of online activity is limiting the gambling market’s overall value losses during the COVID-19 crisis, but the retail segment has been badly hit by the lockdown and remains vulnerable to a prolonged post-pandemic recession despite being well-placed to manage ...

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  9. Teen and Tween Gamers: Incl Impact of COVID-19 - US - June 2020

    • Consumer Report
    • June 2020
    • US

    "With nearly every teen and tween playing video games on some device, gaming is not only an activity for kids; it's culture. COVID-19 kept many kids inside, giving them more time to dive into their digital worlds. As gaming continues to grow and become ingrained in mainstream ...

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  10. The Impact of COVID-19 on Media and In-Home Entertainment - UK - June 2020

    • Consumer Report
    • June 2020
    • UK

    “Reflecting the diverse nature of the sector, COVID-19 has had a dramatically different impact on different media markets. High demand for in-home entertainment has seen video subscriptions surge, although the market is now facing the looming issue of an absence of new content. ...

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No. of reports 1 of 256