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technology / telecoms industry Market Research

Mintel's technology and telecoms market research reports keep you plugged in to one of the world's fastest-growing industries. From smartphones to smart homes, the wearable to the shareable, our research and analysis gives you detailed data on every market segment and unrivalled insights into the consumer technology habits of today and tomorrow. Get ready to power up.

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No. of reports 11 of 16
  1. Children's Media - UK - December 2011

    • Consumer Report
    • December 2011
    • UK

    “There are fewer opportunities for today’s children to enjoy iconic shared TV moments; hence the growing importance of mainstream crossover family TV (and family-oriented gaming such as the Wii) in providing a form of collective cultural bonding between friends and between ...

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  2. Teens' and Tweens' Technology Usage - UK - November 2011

    • Consumer Report
    • November 2011
    • UK

    “Dual screening is becoming second nature for today’s youths, whether it is using the computer or the mobile phone at the same time that they are watching television programmes. To maximise the effectiveness of advertising campaigns targeted at the younger audience, marketers ...

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  3. Video Games - UK - November 2011

    • Consumer Report
    • November 2011
    • UK

    “Publishers are developing ways in which to potentially increase acceptance of the play pass model (for example through the inclusion of a multiplayer aspect), but consumers will inevitably expect the initial cost of second-hand games to fall to allow for the subsequent ...

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  4. Technology and the Over-55s - UK - July 2011

    • Consumer Report
    • July 2011
    • UK

    “Compared to the younger generation, the over-55s are more likely to use technology as a functional tool rather than a source of recreation. This bias may have put older consumers off buying new technology products that, despite being primarily associated with entertainment, ...

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  5. Video Games and Consoles - UK - October 2010

    • Consumer Report
    • October 2010
    • UK

    The video game industry has found it hard to replicate the extremely strong performance seen in 2008. The recession saw consumers tightening their belts and cutting back on discretionary spend, while the current generation of consoles are reaching maturity, making it harder to ...

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  6. Old vs Young on the Net - UK - May 2010

    • Consumer Report
    • May 2010
    • UK
    • Over the past five years, internet penetration among over-65 year-olds has doubled to two in five in this age group. Take-up among those aged 55-64 is higher still, and both continue to grow.
    • Over-55 year-olds demonstrate having a below-average number of technology-related ...
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No. of reports 11 of 16