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technology / telecoms industry Market Research

Mintel's technology and telecoms market research reports keep you plugged in to one of the world's fastest-growing industries. From smartphones to smart homes, the wearable to the shareable, our research and analysis gives you detailed data on every market segment and unrivalled insights into the consumer technology habits of today and tomorrow. Get ready to power up.

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No. of reports 21 of 99
  1. Wearable Technology - UK - November 2018

    • Consumer Report
    • November 2018
    • UK

    “Smartwatch sales are beginning to overtake those of fitness bands and sports watches as lines between the devices blur. Consumers are seeing real health benefits in the data collection and analysis such devices can provide, with many motivated to exercise more. While wearable ...

    US $2,604.27 (Excl.Tax)
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  2. Sportswear Retailing - China - October 2018

    • Consumer Report
    • October 2018
    • China

    "A lack of interest in sports participation used to drag the sportswear market, but consumers’ increased attention to adopting a healthy lifestyle is expected to bring the market continuous growth. Facing more fashion and retailers’ brands entering the market, specialised ...

    US $4,460.00 (Excl.Tax)
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  3. Internet/Satellite Radio - Canada - October 2018

    • Consumer Report
    • October 2018
    • Canada

    "In a 2002 interview with The New York Times, legendary musician David Bowie predicted, “the absolute transformation of everything that we ever thought about music will take place within 10 years, and nothing is going to be able to stop it.” He went on to say that, “music ...

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  4. Mobile Gaming - UK - October 2018

    • Consumer Report
    • October 2018
    • UK

    “Although it is possible that the app store model will face disruption from developers choosing to offer their products outside of established stores, revenue from games is expected to show strong growth and remain the dominant app category on mobile. In-game purchasing has ...

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  5. Mobile Gaming - China - October 2018

    • Consumer Report
    • October 2018
    • China

    “More and more gamers are playing on mobile devices while the average playing time has increased slightly compared to last year. Consumers have more motivations to make in-game purchases than before and they tend to try variety of games. Therefore, increasing players’ retention ...

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  6. Mobile Device Apps - UK - October 2018

    • Consumer Report
    • October 2018
    • UK

    “The mobile app market is continuing to expand, with the emphasis firmly on free downloads and subscription payments or microtransactions. Gaming dominates app revenues but there are strong opportunities for other sectors, with augmented reality developments in particular ...

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  7. Traditional Toys and Games - US - October 2018

    • Consumer Report
    • October 2018
    • US

    "Toys and games remain very relevant to consumers, but while gifting – especially for children – drives sales, many are shopping the category for other reasons, including for adult recipients. Where and how most consumers fulfill their toy purchases remains in flux, with ...

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  8. Streaming Audio - US - October 2018

    • Consumer Report
    • October 2018
    • US

    “The competitive landscape for streaming audio is fairly level in terms of service offerings, but a few standouts have dominated through partnerships with other services and easy access to extensive libraries. Paid streaming apps likely find that their biggest competition is ...

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  9. Social Networks - China - September 2018

    • Consumer Report
    • September 2018
    • China

    “Although dominating positions rarely change, the social network market is changing fairly fast regarding functions: newsfeeds and short videos are introduced to better generate ad revenue, while dominator WeChat is building its operating system to keep its users. Also, social ...

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  10. Media Trends Autumn - UK - September 2018

    • Consumer Report
    • September 2018
    • UK

    "Across media markets consumers have become very comfortable with the subscription payment model and they show a willingness to sign up to multiple types of subscriptions, with expense the primary barrier to doing so. The video subscription market in particular is set to ...

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No. of reports 21 of 99