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technology / telecoms industry Market Research

Mintel's technology and telecoms market research reports keep you plugged in to one of the world's fastest-growing industries. From smartphones to smart homes, the wearable to the shareable, our research and analysis gives you detailed data on every market segment and unrivalled insights into the consumer technology habits of today and tomorrow. Get ready to power up.

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7 Item(s)
  1. Impact of Technology on Out-of-Home Leisure - UK - November 2009

    • Consumer Report
    • November 2009
    • UK
    • More than a quarter of consumers already use mobile internet to look up travel information while they’re out, highlighting the huge potential of mobile phones as a leisure research tool once the technology catches up with demand.
    • Consumers are much more willing to leave making ...
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  2. Social Networking - UK - November 2009

    • Consumer Report
    • November 2009
    • UK

    Despite the increasing range of extra activities that sites like Facebook offer, internet users are still mostly pre-occupied with one another, with research showing 66% visit to keep up with current friends compared with 10% of respondents that visit social networks for music, ...

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  3. Online Social Networking - Ireland - October 2009

    • Consumer Report
    • October 2009
    • Ireland

    Social networking continues to grow in popularity among Irish consumers, with penetration reaching 67% in December 2008.

    The growth of this activity has brought with it an innovative and engaging way for companies to increase brand awareness, develop and maintain a relationship ...

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  4. Gaming in the Interactive World - UK - August 2009

    • Consumer Report
    • August 2009
    • UK
    • According to Mintel’s research at least 65% of respondents surveyed had played games online. The trend is driven by greater access to broadband and hardware, including PCs, internet-enabled portable and static games consoles as well as mobile 'smart' phones.
    • For console gaming ...
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  5. Online and Interactive Gambling - UK - July 2009

    • Consumer Report
    • July 2009
    • UK

    Only a very small minority of UK adults actually participate in online gambling, but very few will be unaware of its existence and a large majority will have formed some sort of opinion about it. For many non-gaming brands, the normalisation of gambling in general led by the ...

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  6. Social Networking Across the Age Gap - UK - February 2009

    • Consumer Report
    • February 2009
    • UK

    Social networking has now been established in the UK for over eight years, with the first popular site, Friends Reunited, launching in July 2000. However, whilst Friends Reunited is still with us today, the market for social networking has changed from being something ...

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  7. Social Networking - US - January 2009

    • Consumer Report
    • January 2009
    • US

    Social networking sites are one of the most important components of online activity in the 21st century. The popularity of both broadband internet and smart phones increases the penetration of social networking sites. It is also clear that in upcoming years new media marketing, ...

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7 Item(s)