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technology / telecoms industry Market Research

Mintel's technology and telecoms market research reports keep you plugged in to one of the world's fastest-growing industries. From smartphones to smart homes, the wearable to the shareable, our research and analysis gives you detailed data on every market segment and unrivalled insights into the consumer technology habits of today and tomorrow. Get ready to power up.

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No. of reports 1 of 278
  1. Televisions: Incl Impact of COVID-19 - US - September 2020

    • Consumer Report
    • September 2020
    • US

    “The strong bond Americans have to television has strengthened the TV market despite the pandemic and should support it even through the recession. TV brands should be taking steps to ensure their products reflect consumer attitudes that the television set isn’t just an ...

    US $4,395.00 (Excl.Tax)
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  2. Desktop, Laptop and Tablet Computers: Inc Impact of COVID-19 - UK - July 2020

    • Consumer Report
    • July 2020
    • UK

    “The decline in sales will be larger than anticipated following the onset of COVID-19 and subsequent recession. However, while most consumers are happy to retain their devices as long as possible, laptops in particular have become a near-essential item for many, creating a ...

    US $2,576.74 (Excl.Tax)
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  3. Wearable Devices (Incl Impact of COVID-19) - China - May 2020

    • Consumer Report
    • May 2020
    • China

    “Despite a bumpy start to 2020, China’s wearables market has remained resilient and in good fighting spirit. Consumers’ willingness to engage with their health data is spiking due to the COVID-19 outbreak. This will likely result in higher sales volumes of wearable devices. On ...

    US $4,460.00 (Excl.Tax)
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  4. Voice Control: Inc Impact of COVID-19 - UK - May 2020

    • Consumer Report
    • May 2020
    • UK

    “Voice is becoming an increasingly important way for brands to create interactions with consumers across key parts of their lives, from information gathering to smart home control and, increasingly, for purchasing. Although COVID-19 will see people put new technology purchases ...

    US $2,576.74 (Excl.Tax)
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  5. Software: Inc Impact of COVID-19 - UK - May 2020

    • Consumer Report
    • May 2020
    • UK

    “COVID-19 has hugely encouraged remote working and while for some workers this will be temporary, it is likely to have a profound effect on working practices in the longer term. This is creating major areas of software sales growth to support remote workers, and accelerating a ...

    US $1,285.14 (Excl.Tax)
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  6. Digital Trends Winter – Germany – 2020

    • Consumer Report
    • February 2020
    • Germany

    Expanding 5G networks will boost German technology markets, driving smartphone and laptop upgrades as consumers seek to utilise significantly faster speeds.

    Jan Urbanek, Research Analyst - Consumer Technology

    US $2,583.20 (Excl.Tax)
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  7. PC Gaming: Desktops and Laptops - US - January 2020

    • Consumer Report
    • January 2020
    • US

    "From older casual gamers playing simple card games on their home computers to younger gamers investing in dedicated gaming hardware, the PC gaming audience encompasses a vast array of interests. A lack of brand loyalty, coupled with a desire to optimize the gaming experience, ...

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  8. Digital Trends Quarterly - UK - January 2020

    • Consumer Report
    • January 2020
    • UK

    “The nascent foldable phone segment remains the most interesting one, but is a device category that is still a long way away from seeing mainstream adoption. The majority of competition is still focused around core features like battery, screen and camera quality, and ...

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  9. Personal Audio: Headphones & Speakers - Canada - January 2020

    • Consumer Report
    • January 2020
    • Canada

    "Personal audio is one of the most important accessories in the broader tech market. While central devices like smartphones, tablets and personal computers drive the overall industry, personal audio products are needed to access the growing demand for content – whether it is ...

    US $4,395.00 (Excl.Tax)
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  10. Gaming Trends: 2020 - US - December, 2019

    • Consumer Report
    • December 2019
    • US

    "Global gaming revenue estimated to reach $152.1 billion by the end of 2019, representing 66% growth from 2015. While only representing a fraction of the market, the US gaming market is growing in tandem with global expectations. In 2019, the US even gained some share on the ...

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No. of reports 1 of 278