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technology / telecoms industry Market Research

Mintel's technology and telecoms market research reports keep you plugged in to one of the world's fastest-growing industries. From smartphones to smart homes, the wearable to the shareable, our research and analysis gives you detailed data on every market segment and unrivalled insights into the consumer technology habits of today and tomorrow. Get ready to power up.

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No. of reports 1 of 17
  1. Wearable Technology - UK - December 2017

    • Consumer Report
    • December 2017
    • UK

    “Smartwatches and fitness trackers in particular are becoming increasingly advanced, and the value of these devices is becoming clearer to consumers. Technology for managing health and wellbeing will continue to appeal, whilst functionality such as cellular connectivity will ...

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  2. Wearable Technology - US - December 2017

    • Consumer Report
    • December 2017
    • US

    "The year 2017 was a disappointing year for wearable tech. Marquee brands have seen unfortunate reversals of fortune, including declines at Fitbit, GoPro, and Garmin. However, on the basis of burgeoning sales of smartwatches, hearables, and high-end fitness bands with ...

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  3. Content Consumption: TV and Movies - US - October 2017

    • Consumer Report
    • October 2017
    • US

    "The focus of both the mainstream press and much research on the video market is often negative, with projections of massive declines in pay TV subscriptions or losses to studio revenue as households subscribe to online services instead of buying individual movies. It is true ...

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  4. Healthy Lifestyles (Sugar & smoking focus) - Ireland - September 2017

    • Consumer Report
    • October 2017
    • Ireland

    “Almost half of Irish consumers believe they are healthier than they were a year ago, indicating the trend towards healthier lifestyles across Ireland. However, obesity rates remain high and physical activity is low among Irish consumers. This reflects that healthy habits are ...

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  5. Gaming - Ireland - September 2017

    • Consumer Report
    • September 2017
    • Ireland

    “While mobile gaming is an increasingly profitable sector of the market, possible issues lie in the increased proliferation of ‘clone’ games, leaving three quarters of Irish consumers feeling many mobile games are similar, while consumers are more inclined to note they don’t ...

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  6. Digital Trends: Fall - US - September 2017

    • Consumer Report
    • September 2017
    • US

    "This Report tracks ownership of electronics, intent to purchase electronics, hardware used to access the internet, and online activities, identifying shifts in consumer behavior on the basis of comparing data from semiannual surveys. Findings in this report include, for the ...

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  7. Pay TV and Streaming Services - Canada - September 2017

    • Consumer Report
    • September 2017
    • Canada

    "The market for pay TV cable and satellite has been on the decline for several years now, while pay TV via the internet has seen substantial growth in the past five years. This represents an adjustment of how consumers consume media, thus brands in the category are putting an ...

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  8. Attitudes toward Gaming - Canada - August 2017

    • Consumer Report
    • August 2017
    • Canada

    The video game console hardware market has not seen growth in volume sales for several years. However, this represents an evolution of the video game market where brands in the category are putting emphasis on software and online services. The rise of mobile gaming (ie ...

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  9. Mobile Phone and Tablet Accessories - US - July 2017

    • Consumer Report
    • July 2017
    • US

    "For many, and especially younger adults, mobile hardware is the center of digital lives. Accessories that protect that hardware or add functionality to it have grown in sales as a result."
    - Billy Hulkower, Senior Technology Analyst

    This report examines the following:

    • Falling ...
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  10. Travel Tech - US - July 2017

    • Consumer Report
    • July 2017
    • US

    "Technology is an integral component of the travel experience. Consumers utilize all elements of the immense travel tech landscape to help them function away from home. All-in-one mobile devices tend to house a majority of travelers’ needs. Travelers use tech to initiate ...

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No. of reports 1 of 17