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technology / telecoms industry Market Research

Mintel’s technology & telecoms market research reports provide a comprehensive and extensive overview of the marketplace including information on the technology & telecoms market size and technology & telecoms market share.


Mintel’s technology & telecoms industry reports can help you gain further insight into the technology & telecoms market trends and gain valuable technology & telecoms consumer data.


Make sure you stay one step ahead of your competition – Mintel’s market analysis can help you make informed business decisions by providing up-to-the-minute technology & telecoms industry intelligence. Our market intelligence reports span hundreds of countries and regions.

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  1. Mobile Gaming - US - October 2013

    “The mobile gaming sector is new, widespread, and growing. Non-traditional demographics have taken to mobile gaming. App store listings and gaining good reviews at app stores are critical, and game makers exploring the optimum way to monetize of their product must keep in mind the increased ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    October 2013
    US
  2. Social Networking - US - June 2013

    “The bridge to greater efficacy in social network ads and the road to greater ad sales for networks are intertwined around a single segmentation that rises above industry verticals—how the networker feels about brand interactions on ‘her’ page or feed in general.”

    – Billy Hulkower, Senior ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    June 2013
    US
  3. The Photography Consumer - US - April 2013

    “Digital camera manufacturers may offer a product with superior quality and features but with two substantial disadvantages—it is not always at hand and consumers are generally satisfied with the quality and convenience of the camera on their mobile device. Digital pictures can be lost through ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    April 2013
    US
  4. Console Gaming - US - October 2012

    “Console gaming is at a crossroads. The first of the next-generation consoles, the Wii U, enters a very different marketplace this November than the Wii did when it was first introduced in November 2006. Gamers not only can play console and PC games, they can play games on smartphones, tablets, or ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    October 2012
    US
  5. Mobile Gaming - US - June 2012

    Between 2006 and 2011, revenue from mobile phone and tablet games increased 95% to reach $990 million and it could hit $2.6 billion by 2016. Growth is driven by dramatic sales (not yet peaked) of smartphones and tablets, the creation of games like Angry Birds or Draw Something that people want to ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    June 2012
    US
  6. Social Networking - US - May 2012

    Global sales of ads on Facebook alone grew 69% in 2011, reaching $1.7 billion in the U.S., and are expected to reach $3.7 billion in 2012. The leading network also reported 37% growth in ad sales in the first quarter of 2012, based on its increasing membership and innovations in creating ads ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    May 2012
    US
  7. Social Network Gaming - US - November 2011

    Based on Mintel’s consumer research about one in five adults played online games in the 30 days prior to their interviews in 2011, and according to Nielsen, an estimated 10% of time spent online is devoted to playing games—proof that online gaming is a source of entertainment for many adults. Yet ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    November 2011
    US
  8. Pay TV in US (2011) – Market Sizes

    Pay TV in US by Mintel Global Market Navigator provides you with annual year-end market size data, most recently updated in 2011. This market covers cable, satellite, internet and terrestrial pay TV. Mobile TV is not included as it is negligible. Market size comprises numbers of subscribers or ...

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    £300.00 (Excl.Tax)
    Market Data
    October 2011
    US
  9. Console Gaming - US - August 2011

    The performance of the console game market is intrinsically linked to the release of new hardware. Historically, a new generation is released about every five years, with sales rising dramatically in the first two years or so and slowing thereafter. The current generation of video game ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    August 2011
    US
  10. Social Networking - US - August 2011

    At a time when many other sectors have been stagnant or struggling, social media ad spending has shown spectacular growth. Ad spend has followed the rapid growth in consumer usage of social networks and the initiatives of Facebook to develop and promote social media marketing opportunities. Spend ...

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    £3,435.47 (Excl.Tax)
    Consumer Report
    August 2011
    US
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