Sorry for interrupting, this website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Learn more
Accept and close

technology / telecoms industry Market Research

Mintel's technology and telecoms market research reports keep you plugged in to one of the world's fastest-growing industries. From smartphones to smart homes, the wearable to the shareable, our research and analysis gives you detailed data on every market segment and unrivalled insights into the consumer technology habits of today and tomorrow. Get ready to power up.

  • tick2Online access

  • tick3Previous editions

  • tick4Multiple formats

5 Item(s)
  1. Children's Media - UK - December 2011

    • Consumer Report
    • December 2011
    • UK

    “There are fewer opportunities for today’s children to enjoy iconic shared TV moments; hence the growing importance of mainstream crossover family TV (and family-oriented gaming such as the Wii) in providing a form of collective cultural bonding between friends and between ...

    £1,995.00 (Excl.Tax)
    Find out more Add to cart
  2. Teens' and Tweens' Technology Usage - UK - November 2011

    • Consumer Report
    • November 2011
    • UK

    “Dual screening is becoming second nature for today’s youths, whether it is using the computer or the mobile phone at the same time that they are watching television programmes. To maximise the effectiveness of advertising campaigns targeted at the younger audience, marketers ...

    £1,995.00 (Excl.Tax)
    Find out more Add to cart
  3. Video Games - UK - November 2011

    • Consumer Report
    • November 2011
    • UK

    “Publishers are developing ways in which to potentially increase acceptance of the play pass model (for example through the inclusion of a multiplayer aspect), but consumers will inevitably expect the initial cost of second-hand games to fall to allow for the subsequent ...

    £1,995.00 (Excl.Tax)
    Find out more Add to cart
  4. Console Gaming - US - August 2011

    • Consumer Report
    • August 2011
    • US

    The performance of the console game market is intrinsically linked to the release of new hardware. Historically, a new generation is released about every five years, with sales rising dramatically in the first two years or so and slowing thereafter. The current generation of ...

    £3,435.47 (Excl.Tax)
    Find out more Add to cart
  5. Technology and the Over-55s - UK - July 2011

    • Consumer Report
    • July 2011
    • UK

    “Compared to the younger generation, the over-55s are more likely to use technology as a functional tool rather than a source of recreation. This bias may have put older consumers off buying new technology products that, despite being primarily associated with entertainment, ...

    £1,995.00 (Excl.Tax)
    Find out more Add to cart
5 Item(s)