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technology / telecoms industry Market Research

Mintel's technology and telecoms market research reports keep you plugged in to one of the world's fastest-growing industries. From smartphones to smart homes, the wearable to the shareable, our research and analysis gives you detailed data on every market segment and unrivalled insights into the consumer technology habits of today and tomorrow. Get ready to power up.

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No. of reports 1 of 17
  1. Travel Booking - US - December 2012

    • Consumer Report
    • December 2012
    • US

    “Americans are regaining their confidence in the travel market, and finding they have more income to spend on travel overall. However, despite their positive sentiments, travelersare still driven to make travel bookings in the most budget-friendly, convenient way possible. ...

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  2. Consumer Cloud Computing - US - December 2012

    • Consumer Report
    • December 2012
    • US

    “Use of a cloud service has passed through early adoption and now encompasses more than a third of internet users. However, the majority of usage is based on free services, and it may be necessary to offer qualitative differences in service to attract paid usage, rather than ...

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  3. Beauty Online - US - December 2012

    • Consumer Report
    • December 2012
    • US

    “Interactive shopping features allow consumers to have a more personal and custom interaction with the retailer, with the hopes of replicating personal customer service previously exclusive to in-store shopping.”

    – Shannon Romanowski, Beauty and Personal Care Analyst

    Some ...

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  4. Online and Streaming Video - US - November 2012

    • Consumer Report
    • November 2012
    • US

    “The seven years of YouTube’s history have made evident that there is a startlingly large demand for videos showcasing cats engaging with Roombas, amateur performers taking a spill off or on stage, and babies dancing to Beyoncé. While interest in homegrown entertainment may ...

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  5. Console Gaming - US - October 2012

    • Consumer Report
    • October 2012
    • US

    “Console gaming is at a crossroads. The first of the next-generation consoles, the Wii U, enters a very different marketplace this November than the Wii did when it was first introduced in November 2006. Gamers not only can play console and PC games, they can play games on ...

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  6. Self-Directed and Online Investing Market Research - US - September 2012

    • Consumer Report
    • September 2012
    • US

    On the surface, business opportunities for self-directed investment companies couldn’t be better. U.S. population trends imply strong growth for decades as a growing number of people begin to save for retirement. The number of people 65+ is expected to more than double over the ...

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  7. Internet Advertising - US - July 2012

    • Consumer Report
    • July 2012
    • US

    By 2017, online ad spend may surpass television ad sales, making online the leading arena for advertising in the U.S., resulting from increasing consumer shifts from traditional media to online video, internet radio sources including Pandora, Spotify, and podcasts, in addition ...

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  8. Living Online - US - July 2012

    • Consumer Report
    • July 2012
    • US

    Over a relatively short period of time, internet use has steadily evolved from a mere curiosity for many, and an interest for only the tech savvy, to a mainstream tool for news, research, communication, transactions and entertainment.

    The propensity of consumers to view the ...

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  9. Mobile Gaming - US - June 2012

    • Consumer Report
    • June 2012
    • US

    Between 2006 and 2011, revenue from mobile phone and tablet games increased 95% to reach $990 million and it could hit $2.6 billion by 2016. Growth is driven by dramatic sales (not yet peaked) of smartphones and tablets, the creation of games like Angry Birds or Draw Something ...

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  10. Mobile Apps - US - June 2012

    • Consumer Report
    • June 2012
    • US

    Perhaps never before has there been a market in which product supply and variety so greatly outweigh demand. As of December 2011, over one million apps were available, but the median number of apps used daily on phones or tablets is between one and two, and a typical app user ...

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No. of reports 1 of 17