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technology / telecoms industry Market Research

Mintel’s technology & telecoms market research reports provide a comprehensive and extensive overview of the marketplace including information on the technology & telecoms market size and technology & telecoms market share.


Mintel’s technology & telecoms industry reports can help you gain further insight into the technology & telecoms market trends and gain valuable technology & telecoms consumer data.


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  1. Social Media Trends - US - April 2018

    This Report covers trends in social media, inclusive of which services carry the greatest engagement with users and the types of content shared and consumed, including influencer marketing, ads, and coupons. Other topics explored in the Report include the use of social media for product research ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    April 2018
    US
  2. Consumers and the Economic Outlook - Quarterly Update - UK - March 2018

    “People are still wary about the potential impact of Brexit – particularly when it comes to the cost of living. But people seem able to separate these macro-economic concerns from their own personal financial situation. Unemployment remains at record lows, and while average wages are still ...

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    US $2,693.85 (Excl.Tax)
    Consumer Report
    March 2018
    UK
  3. Hobbies and Interests - UK - February 2018

    “UK consumers’ favourite hobbies are those which involve minimal outlay such as reading, listening to music and baking/cooking. As consumers are choosing to save, more costly activities may be deemed less affordable. The influence that online content is having on consumers, especially Millennials, ...

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    US $2,693.85 (Excl.Tax)
    Consumer Report
    February 2018
    UK
  4. Black Consumers' Content Consumption and Sharing - US - January 2018

    "In spite of factors that could limit entertainment options, Black consumers make video content a priority in their leisure time. Although there is interest in sharing thoughts and experiences, consumption of content seems to be a preference over creation. Live TV is a particularly important ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    January 2018
    US
  5. Online Gaming - China - December 2017

    “Consumers prefer playing online games with their real-life friends. This reveals an opportunity and also highlights the importance of connecting consumers’ real-world social life with games, which will make consumers ambassadors of games, attracting new users and retaining existing ones when they ...

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    US $4,460.00 (Excl.Tax)
    Consumer Report
    December 2017
    China
  6. Consumers and the Economic Outlook: Quarterly Update - UK - October 2017

    “Consumers’ spending power is being hit by the squeeze on incomes as inflation continues to outpace average wage rises. In four of the last five months, people have been more likely to feel worse off compared to a year ago than to say that their finances have improved. This is the first time this ...

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    US $2,693.85 (Excl.Tax)
    Consumer Report
    October 2017
    UK
  7. Healthy Lifestyles (Sugar & smoking focus) - Ireland - September 2017

    “Almost half of Irish consumers believe they are healthier than they were a year ago, indicating the trend towards healthier lifestyles across Ireland. However, obesity rates remain high and physical activity is low among Irish consumers. This reflects that healthy habits are hard to adopt and ...

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    US $1,478.58 (Excl.Tax)
    Consumer Report
    October 2017
    Ireland
  8. Digital Advertising - US - August 2017

    "Propelled by growth in mobile and social, digital ad sales in total increased by more than 20% annually from 2014-17, but rapid growth in mobile and social is stunting other opportunities, particularly considering that desktop remains the primary platform for browsing and streaming video among ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    August 2017
    US
  9. Teen and Tween Gaming - US - June 2017

    “An overwhelming majority of teens and tweens aged 10-17 have played video games in the last three months. A majority of them are not beholden to any one gaming device or genre of video game. While girls are significantly more likely to enjoy games typically found on mobile devices, boys tend to ...

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    US $4,395.00 (Excl.Tax)
    Consumer Report
    June 2017
    US
  10. Mobile Gaming - UK - February 2017

    “Although growth in mobile gaming revenue is expected to continue in 2017, opportunities for developers to enter the market are limited without a significant marketing spend, or the perfect storm of novel but accessible gameplay and familiar IP that Pokémon Go had.”
    – Mark Flowers, Consumer ...

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    US $2,693.85 (Excl.Tax)
    Consumer Report
    February 2017
    UK
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