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Asia Pacific Market Research

Mintel's market research reports make sure you always see the bigger picture with country-by-country coverage across Asia Pacific. Our unrivalled research and analysis lets you compare sales, strategies and consumer behaviour across up to 40-plus nations, offering a 360Ëš view of the business environment in one of the fastest-growing regions of the world.

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No. of reports 1 of 85
  1. Digital trends - Q1 - China - March 2020

    • Consumer Report
    • March 2020
    • China

    “Observed in Q1 2020, the biggest ownership growth is in gaming console. In specifics, post 1990s and post 1970s are the top two generations driving this increase. Commercial 5G users are not ready. A result from the disruptive COVID-19 outbreak, consumers have been delaying ...

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  2. Pop-up Stores - China - February 2020

    • Consumer Report
    • February 2020
    • China

    “With consumers' high expectations of pop-up stores in mind, pop-up stores will become more pervasive in the retail world by compelling other retail formats to have more pop-up elements. Consumers' pursuit of novelty and connecting with brands emotionally has pushed the retail ...

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  3. Small Home Appliances - China - November 2019

    • Consumer Report
    • November 2019
    • China

    “Smart home appliances are only the beginning. Health and good product appearance design will be strategic considerations for brands and companies to invest in over the next five years. In order to maintain rapid growth, educating younger males about their unmet needs should be ...

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  4. Digital Trends - China - April 2019

    • Consumer Report
    • April 2019
    • China

    “Consumers might have a desire to switch off, but their ownership and usage trends of digital products reveal their increasing addiction to the online world. They are passionately pursuing the upgraded and new functions and are enthusiastic to be the decision-makers of ...

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  5. Health Tech - China - January 2019

    • Consumer Report
    • January 2019
    • China

    “Chronic disease is a key focus in the health tech market. Consumers’ strong desire for disease prevention has stimulated interest in health data and indictors of diseases and changed the ways they manage health conditions. Consumers are also expecting more advanced functions ...

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  6. Smart Home - China - December 2018

    • Consumer Report
    • December 2018
    • China

    “Home appliances being ‘smart’ is no longer distant from Chinese consumers, and consumers are educated that automation can save them effort and bring convenience. Price instead of privacy is the biggest barrier to purchasing, suggesting brands need to put more effort into ...

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  7. Games Software in South Korea (2012) – Market Sizes

    • Market Data
    • April 2013
    • South Korea
    Games Software in South Korea by Mintel Global Market Navigator provides you with annual year-end market size data, most recently updated in 2012. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed ...
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  8. Games Software in Australia (2012) – Market Sizes

    • Market Data
    • April 2013
    • Australia
    Games Software in Australia by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2012. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and ...
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  9. Games Software in China (2012) – Market Sizes

    • Market Data
    • April 2013
    • China
    Games Software in China by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2012. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and ...
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  10. Games Software in Japan (2012) – Market Sizes

    • Market Data
    • April 2013
    • Japan
    Games Software in Japan by Mintel Global Market Navigator provides you with annual year-end market size data, most recently updated in 2012. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail ...
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No. of reports 1 of 85