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Report
en_GB
Amongst adults aged 16-34, almost half of men and a third of women have done three or more competitive socialising activities over the last 12 months. There is a cultural…
UK
Leisure and Entertainment
simple
UK Competitive Socialising Market Report 2025
"Future growth in the sector lies in multi-activity venues, or themed concepts combining the vogue for 'immersive attractions' with competitive socialising elements."
The UK competitive socialising market has shown steady growth, with nearly 40% increase in venues from 2018 to 2023 and further rise during the previous year.
Despite this, consumer spending has slowed, with average spend dipping, reflecting economic pressures. Participation has increased to about 30% by 2025, but visit frequency remains low, averaging just around 2 visits per year. Looking ahead, the competitive socialising market is expected to experience consolidation in the near future, with growth driven by multi-activity venues and immersive experiences. In the coming years, the Competitive Socialising Sector is poised to regain momentum, especially with tech-driven innovations like VR and AR.
UK Competitive Socialising Market Trends
Consumer trends in the UK competitive socialising market are being shaped by a shift toward multi-activity venues, with consumers increasingly seeking variety and immersive experiences. Younger generations, particularly those aged 16-34, are leading this change, favouring activities like ping pong, bowling, and VR gaming. There’s also a growing interest in premium leisure experiences, with many willing to spend more on quality food, drinks, and entertainment. However, despite this demand for diverse activities, consumers are still cautious about spending due to the ongoing cost of living crisis, resulting in competitive socialising remaining largely an occasional activity rather than a frequent choice.
Purchasing the UK competitive socialising market report 2025 provides insights on a growing demand for multi-activity venues that blend entertainment, food, and social experiences. Brands can capitalise by offering diverse activities, immersive experiences, and sustainable practices in the competitive socialising market.
About The Report
The UK Competitive Socialising Market Report 2025 provides valuable insights into the growth trends, consumer preferences, and key opportunities within the competitive socialising sector. It covers areas such as the rise of multi-activity venues, consumer participation patterns, the demand for immersive experiences, and the shift towards sustainability in packaging. The report also explores the role of younger generations, family-focused offerings, and corporate event needs. Areas surveyed include market performance, consumer behaviour, and venue preferences. This Competitive Socialising Market Report will benefit industry players, including venue operators, marketers, and product developers, looking to understand market dynamics and capitalise on emerging trends to drive growth and innovation.
Key Topics Analysed in the Report
Which competitive socialising activities people participate in, and which offer the most and the least new growth potential
Venue types used and preferred by competitive socialising customers; occasions people visit for, including nights out with friends, family visits and workplace outings, and cross-selling opportunities
Premium versus budget preferences, how much customers spend and where else the competitive socialising customer likes to shop
Whether the rise of competitive socialising is a threat or an opportunity for traditional hospitality venues
Report Attributes
Details
Published Date
June 2025
Data Range
2018-2030
Measurement Metrics
Revenue in £
Country Focus
United Kingdom (UK)
Consumer Data
2,000 internet users aged 16+, April 2025
Number of Pages
65
Market Segmentation
Pool/Snooker, Table Tennis/Ping Pong, Mini-Golf/Crazy Golf, Tenpin Bowling, Darts, Interactive Football, Escape Rooms, Virtual Reality Games, Racing Car Simulators, Go-Karting, Social Cricket, Axe-throwing/Shooting, Shuffleboard/Curling
Leading Companies
Hollywood Bowl, Tenpin, Namco Funscape, Flight Club, Electric Shuffle, TeamSport, Topgolf, Bounce, Hijingo, Swingers, Roxy Leisure, Gravity Max, Lane7, NQ64, Junkyard Golf, Big Fang Collective, Mr Mulligans, F1 Arcade, Escape Hunt, Clue HQ, Escape Reality, Locked In A Room, Houdini’s Escape Room Experience, Escape Live
Collapse All
EXECUTIVE SUMMARY
Opportunities for the competitive socialising market
Brands should take the multi-activity route and flex/refresh their offer
Escape rooms still have growth potential and flexibility
Local ‘activity pubs’ could be the next stage of evolution and could drive greater frequency
Market dynamics and outlook
Outlook for the competitive socialising market
Tenpin bowling operators are still the sector leaders
Graph 1: leading competitive socialising brands by latest available reported revenue, 2025
Market still up but revenue growth rate is slowing
Crisis mindset continues but better-off consumers are helping to sustain leisure spend
Graph 2: perception of the cost of living crisis, 2024-25
What consumers want and why
Pool and ping pong are the most played activities
Graph 3: participation in selected competitive socialising activities over the last 12 months, 2025
Traditional activities still have capacity to expand
Graph 4: future interest in selected competitive socialising activities, 2025
Corporate market offers the biggest cross-selling opportunities
Graph 5: occasions for competitive socialising activities in the last 12 months, 2025
Premium spenders can help offset cost-cutters
Graph 6: budget versus premium preferences when visiting competitive socialising venues, 2025
Going easy on the booze
Innovation and marketing
Multi-activity brands are expanding…
…But new IP concepts are grabbing the headlines
MARKET DYNAMICS
Market supply, key players and performance
Market supply continues to expand but average spend has dipped
Hollywood and Tenpin are the largest competitive socialising brands
Urban golf sector is diversifying
Escape Hunt is the leader in a fragmented sector
Lane7 is expanding fast in multi-activity sector
Single-activity specialists are growing but Whistle Punks has closed
Future growth prospects are good but not everyone will succeed
Market drivers
Crisis mindset continues but May data suggests some improvement
Graph 7: consumer perceptions of the cost of living crisis, 2024-25
Financial wellbeing also improved in April/May 2025, although it remains well below pre-crisis levels
Graph 8: financial wellbeing index, 2016-25
Leisure participation has remained strong despite financial pressures
Graph 9: participation in leisure activities in the past month, 2022-25
Consumers are cutting back on traditional hospitality but ‘experiential leisure’ is a priority
WHAT CONSUMERS WANT AND WHY
Participation in competitive socialising activities
Participation has trended upwards over the past two years
Graph 10: participation in social entertainment games (eg tenpin bowling, crazy golf), 2023-25
Pool, ping pong, crazy golf, bowling and darts are the most popular activities
Almost half of adults have done one or more activities in the last 12 months
Graph 11: participation in selected competitive socialising activities over the last 12 months, April 2025
Men account for 56% and women for 44% of adults who do competitive socialising activities
Graph 12: gender profile of those participating in selected competitive socialising activities over the last 12 months, 2025
16-34s account for over half of all adult participants
Graph 13: age profile of those participating in selected competitive socialising activities over the last 12 months, 2025
One in five adults have done three or more competitive socialising activities in the last 12 months
Graph 14: participation in selected competitive socialising activities over the last 12 months, by number of activities, 2025
Ping pong, golf and VR gaming are among the activities with a higher AB/£50K+ demographic
Future interest in competitive socialising activities
Bowling, golf, pool, ping pong and go karting top the chart in terms of future interest…
Graph 15: future interest in selected competitive socialising activities, 2025
…while go karting, bowling, golf and escape rooms have the biggest growth potential
Escape rooms have particularly strong female potential
Younger age groups again show the strongest future interest…
Graph 16: competitive socialising activities done in the last 12 months, versus future interest, age 16-44, 2025
Graph 17: competitive socialising activities done in the last 12 months, versus future interest, age 45+, 2025
…But there is significant untapped potential in the older market
Value-led offers outside of city centres can attract the over-50s
Competitive socialising venues
Over half of participants have visited a specialist venue
Graph 18: venues visited for competitive socialising activities in the last 12 months, 2025
A third of participants have played in pubs/bars
Multi-activity venues should consider including escape rooms
Competitive socialising occasions
Day/night out with friends is the most popular competitive socialising occasion
Almost one in five competitive socialisers are multi-occasion visitors
Graph 19: occasions for competitive socialising activities in the last 12 months, 2025
Corporate and special occasion visitors show potential for cross-selling
Go karting and escape rooms offer opportunities in the family market
Low average annual spend reveals the ‘occasional’ nature of competitive socialising
Top Golf, TOCA, Puttshack and Flight Club have the highest average spend
Competitive socialising – venue preferences
Consumer preferences have become more polarised in terms of budget/premium
Over half of participants are looking for low-priced food & drink
Graph 20: importance of low prices for food/drink and off-peak discounts when visiting competitive socialising venues, 2025
Premium no-low is nearly as important as premium booze
Graph 21: importance of premium food, drink and other services when visiting competitive socialising venues, 2025
Under-35s place a high value on premium F&B
Graph 22: importance of low food/drink prices and premium options when visiting competitive socialising venues, 2025
‘Eat and play’ off-peak bundles will appeal to an older audience
Women under 35 are the keenest on karaoke
Graph 23: importance of other entertainment options when visiting competitive socialising venues, 2025
Where the competitive socialising consumer spends
Competitive socialisers are more likely than average to spend on leisure, travel and out-of-home hospitality
Graph 24: competitive socialising customers*, overall category spend in the 12 months to May 2025, indexed versus UK average**, 2025
Bars & pubs, dining out and experiences are high spend priorities
Graph 25: competitive socialising customers*, leisure and out-of-home category spend in the 12 months to May 2025, indexed versus UK average**, 2025
Strong brand affinities include Ticketmaster, Zara, David Lloyd and The Ivy
Food and drink spending by competitive socialising participants
15% of customers spend over £30 on F&B per visit
Graph 26: average spend on food/drink per visit at at leisure venues/events in the last 12 months, by those who have taken part in competitive socialising activities, 2025
Attitudes to competitive socialising
More fun than a ‘drinks night’ out
Younger generations are seeking less booze-centric leisure options
Challenging the perception of competitive socialising as an ‘occasional’ option
Graph 27: attitudes towards competitive social leisure activities, 2025
Multiple-activity venues are the future
‘Activity pubs’ may be the next stage of evolution
Graph 28: further attitudes towards competitive social leisure activities, 2025
INNOVATION AND MARKETING TRENDS
Launch activity and innovation
Multi-activity trend continues
Toca Social is expanding its interactive football concept
All the fun of the (high-tech) fair
Pool gets a makeover
Pac-Man comes to Manchester
Record breakers
Are you a Faithful or a Traitor?
Physical family fun…
…while Activate seeks to challenge mind and body
APPENDIX
Supplementary data
ASOS, Ryanair, Nando’s and Ticketmaster have the highest brand affinities
Average total spend growth of 4% over the last 12 months
Urban Gen-Zers are the most likely to see competitive socialising as great value
Report scope and definitions
Market definition
Abbreviations and terms
Consumer research methodology
Snoop SpendMapper methodology
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