2025
9
UK Competitive Socialising Market Report 2025
2025-06-19T12:02:11+00:00
REPFB509199_F328_48CB_8542_485269C075AC
2195
183888
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Report
en_GB
Amongst adults aged 16-34, almost half of men and a third of women have done three or more competitive socialising activities over the last 12 months. There is a cultural…
UK
Leisure and Entertainment
simple

UK Competitive Socialising Market Report 2025

"Future growth in the sector lies in multi-activity venues, or themed concepts combining the vogue for 'immersive attractions' with competitive socialising elements."

John Worthington - Senior Analyst

John Worthington - Senior Analyst

UK Competitive Socialising Market Analysis

The UK competitive socialising market has shown steady growth, with nearly 40% increase in venues from 2018 to 2023 and further rise during the previous year.

Despite this, consumer spending has slowed, with average spend dipping, reflecting economic pressures. Participation has increased to about 30% by 2025, but visit frequency remains low, averaging just around 2 visits per year. Looking ahead, the competitive socialising market is expected to experience consolidation in the near future, with growth driven by multi-activity venues and immersive experiences. In the coming years, the Competitive Socialising Sector is poised to regain momentum, especially with tech-driven innovations like VR and AR.

UK Competitive Socialising Market Trends

Consumer trends in the UK competitive socialising market are being shaped by a shift toward multi-activity venues, with consumers increasingly seeking variety and immersive experiences. Younger generations, particularly those aged 16-34, are leading this change, favouring activities like ping pong, bowling, and VR gaming. There’s also a growing interest in premium leisure experiences, with many willing to spend more on quality food, drinks, and entertainment. However, despite this demand for diverse activities, consumers are still cautious about spending due to the ongoing cost of living crisis, resulting in competitive socialising remaining largely an occasional activity rather than a frequent choice.

Purchasing the UK competitive socialising market report 2025 provides insights on a growing demand for multi-activity venues that blend entertainment, food, and social experiences. Brands can capitalise by offering diverse activities, immersive experiences, and sustainable practices in the competitive socialising market.

About The Report

The UK Competitive Socialising Market Report 2025 provides valuable insights into the growth trends, consumer preferences, and key opportunities within the competitive socialising sector. It covers areas such as the rise of multi-activity venues, consumer participation patterns, the demand for immersive experiences, and the shift towards sustainability in packaging. The report also explores the role of younger generations, family-focused offerings, and corporate event needs. Areas surveyed include market performance, consumer behaviour, and venue preferences. This Competitive Socialising Market Report will benefit industry players, including venue operators, marketers, and product developers, looking to understand market dynamics and capitalise on emerging trends to drive growth and innovation.

Key Topics Analysed in the Report

  • Which competitive socialising activities people participate in, and which offer the most and the least new growth potential
  • Venue types used and preferred by competitive socialising customers; occasions people visit for, including nights out with friends, family visits and workplace outings, and cross-selling opportunities
  • Premium versus budget preferences, how much customers spend and where else the competitive socialising customer likes to shop
  • Whether the rise of competitive socialising is a threat or an opportunity for traditional hospitality venues
Report AttributesDetails
Published DateJune 2025
Data Range2018-2030
Measurement MetricsRevenue in £
Country FocusUnited Kingdom (UK)
Consumer Data2,000 internet users aged 16+, April 2025
Number of Pages65
Market SegmentationPool/Snooker, Table Tennis/Ping Pong, Mini-Golf/Crazy Golf, Tenpin Bowling, Darts, Interactive Football, Escape Rooms, Virtual Reality Games, Racing Car Simulators, Go-Karting, Social Cricket, Axe-throwing/Shooting, Shuffleboard/Curling
Leading CompaniesHollywood Bowl, Tenpin, Namco Funscape, Flight Club, Electric Shuffle, TeamSport, Topgolf, Bounce, Hijingo, Swingers, Roxy Leisure, Gravity Max, Lane7, NQ64, Junkyard Golf, Big Fang Collective, Mr Mulligans, F1 Arcade, Escape Hunt, Clue HQ, Escape Reality, Locked In A Room, Houdini’s Escape Room Experience, Escape Live

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  1. EXECUTIVE SUMMARY

    • Opportunities for the competitive socialising market
    • Brands should take the multi-activity route and flex/refresh their offer
    • Escape rooms still have growth potential and flexibility
    • Local ‘activity pubs’ could be the next stage of evolution and could drive greater frequency
    • Market dynamics and outlook
    • Outlook for the competitive socialising market
    • Tenpin bowling operators are still the sector leaders
    • Graph 1: leading competitive socialising brands by latest available reported revenue, 2025
    • Market still up but revenue growth rate is slowing
    • Crisis mindset continues but better-off consumers are helping to sustain leisure spend
    • Graph 2: perception of the cost of living crisis, 2024-25
    • What consumers want and why
    • Pool and ping pong are the most played activities
    • Graph 3: participation in selected competitive socialising activities over the last 12 months, 2025
    • Traditional activities still have capacity to expand
    • Graph 4: future interest in selected competitive socialising activities, 2025
    • Corporate market offers the biggest cross-selling opportunities
    • Graph 5: occasions for competitive socialising activities in the last 12 months, 2025
    • Premium spenders can help offset cost-cutters
    • Graph 6: budget versus premium preferences when visiting competitive socialising venues, 2025
    • Going easy on the booze
    • Innovation and marketing
    • Multi-activity brands are expanding…
    • …But new IP concepts are grabbing the headlines
  2. MARKET DYNAMICS

    • Market supply, key players and performance
    • Market supply continues to expand but average spend has dipped
    • Hollywood and Tenpin are the largest competitive socialising brands
    • Urban golf sector is diversifying
    • Escape Hunt is the leader in a fragmented sector
    • Lane7 is expanding fast in multi-activity sector
    • Single-activity specialists are growing but Whistle Punks has closed
    • Future growth prospects are good but not everyone will succeed
    • Market drivers
    • Crisis mindset continues but May data suggests some improvement
    • Graph 7: consumer perceptions of the cost of living crisis, 2024-25
    • Financial wellbeing also improved in April/May 2025, although it remains well below pre-crisis levels
    • Graph 8: financial wellbeing index, 2016-25
    • Leisure participation has remained strong despite financial pressures
    • Graph 9: participation in leisure activities in the past month, 2022-25
    • Consumers are cutting back on traditional hospitality but ‘experiential leisure’ is a priority
  3. WHAT CONSUMERS WANT AND WHY

    • Participation in competitive socialising activities
    • Participation has trended upwards over the past two years
    • Graph 10: participation in social entertainment games (eg tenpin bowling, crazy golf), 2023-25
    • Pool, ping pong, crazy golf, bowling and darts are the most popular activities
    • Almost half of adults have done one or more activities in the last 12 months
    • Graph 11: participation in selected competitive socialising activities over the last 12 months, April 2025
    • Men account for 56% and women for 44% of adults who do competitive socialising activities
    • Graph 12: gender profile of those participating in selected competitive socialising activities over the last 12 months, 2025
    • 16-34s account for over half of all adult participants
    • Graph 13: age profile of those participating in selected competitive socialising activities over the last 12 months, 2025
    • One in five adults have done three or more competitive socialising activities in the last 12 months
    • Graph 14: participation in selected competitive socialising activities over the last 12 months, by number of activities, 2025
    • Ping pong, golf and VR gaming are among the activities with a higher AB/£50K+ demographic
    • Future interest in competitive socialising activities
    • Bowling, golf, pool, ping pong and go karting top the chart in terms of future interest…
    • Graph 15: future interest in selected competitive socialising activities, 2025
    • …while go karting, bowling, golf and escape rooms have the biggest growth potential
    • Escape rooms have particularly strong female potential
    • Younger age groups again show the strongest future interest…
    • Graph 16: competitive socialising activities done in the last 12 months, versus future interest, age 16-44, 2025
    • Graph 17: competitive socialising activities done in the last 12 months, versus future interest, age 45+, 2025
    • …But there is significant untapped potential in the older market
    • Value-led offers outside of city centres can attract the over-50s
    • Competitive socialising venues
    • Over half of participants have visited a specialist venue
    • Graph 18: venues visited for competitive socialising activities in the last 12 months, 2025
    • A third of participants have played in pubs/bars
    • Multi-activity venues should consider including escape rooms
    • Competitive socialising occasions
    • Day/night out with friends is the most popular competitive socialising occasion
    • Almost one in five competitive socialisers are multi-occasion visitors
    • Graph 19: occasions for competitive socialising activities in the last 12 months, 2025
    • Corporate and special occasion visitors show potential for cross-selling
    • Go karting and escape rooms offer opportunities in the family market
    • Competitive socialising brands – customer metrics
    • Low average annual spend reveals the ‘occasional’ nature of competitive socialising
    • Top Golf, TOCA, Puttshack and Flight Club have the highest average spend
    • Competitive socialising – venue preferences
    • Consumer preferences have become more polarised in terms of budget/premium
    • Over half of participants are looking for low-priced food & drink
    • Graph 20: importance of low prices for food/drink and off-peak discounts when visiting competitive socialising venues, 2025
    • Premium no-low is nearly as important as premium booze
    • Graph 21: importance of premium food, drink and other services when visiting competitive socialising venues, 2025
    • Under-35s place a high value on premium F&B
    • Graph 22: importance of low food/drink prices and premium options when visiting competitive socialising venues, 2025
    • ‘Eat and play’ off-peak bundles will appeal to an older audience
    • Women under 35 are the keenest on karaoke
    • Graph 23: importance of other entertainment options when visiting competitive socialising venues, 2025
    • Where the competitive socialising consumer spends
    • Competitive socialisers are more likely than average to spend on leisure, travel and out-of-home hospitality
    • Graph 24: competitive socialising customers*, overall category spend in the 12 months to May 2025, indexed versus UK average**, 2025
    • Bars & pubs, dining out and experiences are high spend priorities
    • Graph 25: competitive socialising customers*, leisure and out-of-home category spend in the 12 months to May 2025, indexed versus UK average**, 2025
    • Strong brand affinities include Ticketmaster, Zara, David Lloyd and The Ivy
    • Food and drink spending by competitive socialising participants
    • 15% of customers spend over £30 on F&B per visit
    • Graph 26: average spend on food/drink per visit at at leisure venues/events in the last 12 months, by those who have taken part in competitive socialising activities, 2025
    • Attitudes to competitive socialising
    • More fun than a ‘drinks night’ out
    • Younger generations are seeking less booze-centric leisure options
    • Challenging the perception of competitive socialising as an ‘occasional’ option
    • Graph 27: attitudes towards competitive social leisure activities, 2025
    • Multiple-activity venues are the future
    • ‘Activity pubs’ may be the next stage of evolution
    • Graph 28: further attitudes towards competitive social leisure activities, 2025
  4. INNOVATION AND MARKETING TRENDS

    • Launch activity and innovation
    • Multi-activity trend continues
    • Toca Social is expanding its interactive football concept
    • All the fun of the (high-tech) fair
    • Pool gets a makeover
    • Pac-Man comes to Manchester
    • Record breakers
    • Are you a Faithful or a Traitor?
    • Physical family fun…
    • …while Activate seeks to challenge mind and body
  5. APPENDIX

    • Supplementary data
    • ASOS, Ryanair, Nando’s and Ticketmaster have the highest brand affinities
    • Average total spend growth of 4% over the last 12 months
    • Urban Gen-Zers are the most likely to see competitive socialising as great value
    • Report scope and definitions
    • Market definition
    • Abbreviations and terms
    • Consumer research methodology
    • Snoop SpendMapper methodology

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