2026
9
UK Leisure Time Consumer Report 2026
2026-03-19T08:01:13+00:00
REP34C3F031_B479_4B68_83F0_31B4790B6890
2195
192087
[{"name":"Leisure and Entertainment","url":"https:\/\/store.mintel.com\/industries\/leisure-entertainment"},{"name":"Market Intelligence Reports","url":"https:\/\/store.mintel.com\/report-type\/market-intelligence-reports"},{"name":"UK","url":"https:\/\/store.mintel.com\/markets\/uk-market-research"}]
Report
en_GB
Leisure choices are changing, with 47% of Gen Zs choosing activities based on how the photos they take will look on social media. This shift highlights the growing influence of…
UK
Leisure and Entertainment
simple

UK Leisure Time Consumer Report 2026

Leisure choices are changing, with 47% of Gen Zs choosing activities based on how the photos they take will look on social media.

Trusted by leading global brands

Amazon logo
Deutsch brand logo
waitrose
Bauer-Media-Group
mediacom-logo-e1438678858172 (1)
VML Logo
Epsilon Logo
VocaLink_Mastercard_logo-PNG-1
Amazon logo
Deutsch brand logo
waitrose
Bauer-Media-Group
mediacom-logo-e1438678858172 (1)
VML Logo
Epsilon Logo
VocaLink_Mastercard_logo-PNG-1
4.5 stars
Source: G2.com, Inc.
Collapse All
  1. EXECUTIVE SUMMARY

    • What you need to know
    • Outlook for Leisure
    • Opportunities
    • Combat the loneliness economy by facilitating new ways for people to meet at leisure venues
    • Empower consumers to participate in leisure activities on their own
    • Encourage consumers to ditch their phones when doing out-of-home leisure activities
  2. THE MARKET

    • Cost of living is still a pressure on consumers, but there are still opportunities to drive premiumisation
    • Graph 1: the financial confidence index, 2016-26
    • More consumers are choosing to spend leisure time at home
    • Graph 2: daily leisure activities, 2023-25
    • TV subscription-based entertainment dominates leisure spending
    • Graph 3: top 10 entertainment and leisure brands, by share of total spending among Snoop users, 2026
    • Gen Zs and Millennials prioritise big-ticket leisure experiences over smaller activities
    • Graph 4: “I prefer to save money to do bigger leisure activities than spend less on smaller leisure activities”, by generation, 2025
  3. THE CONSUMER

    • Participation in leisure activities
    • TV/video streaming and listening to music dominate leisure time at-home
    • Graph 5: frequency of at-home leisure activities in the last six months, 2025
    • Exercise is the most popular daily and weekly out-of-home leisure activity
    • Graph 6: frequency of out-of-home leisure activities, 2025
    • Address the Affection Deficit with events designed to bring people together
    • Social media and leisure
    • Social media shapes Gen Z’s leisure choices
    • Gen Zs look to social media for leisure inspiration
    • Promote ‘imperfect’ leisure to encourage people to put away their smartphones
    • Graph 7: “I spend too much time using my phone to capture memories of my leisure activities rather than being fully present in the moment”, by generation, 2025
    • Utilise Snapchat’s AR features in competitive socialising
    • Social connection and community in leisure
    • Nearly half of young adults actively look to meet new people in their leisure time
    • Leverage social meet up apps to drive audiences to live events
    • Fitness brands should promote how their communities help build self-confidence
    • Normalise solo participation in marketing messages
    • Wellness in leisure
    • Music is the top happiness booster
    • Curate music playlists to go alongside at-home leisure activities
    • Easy, comfortable activity messaging will appeal to consumers
    • Graph 8: leisure activities that make consumers happiest, 2025
    • Reducing stress is the top priority for UK adults
    • Highlight stress-reducing benefits of out-of-home experiences
    • Graph 9: preference for a night in/out, by desire to reduce stress in spare time, 2025
    • Promote active ageing through cultural activities
  4. INNOVATION AND MARKETING

    • AI-powered pool game adjusts difficulty to suit players ability
    • Cineworld × Tesco launch weekly cinema ticket deal
    • Heineken promotes Dry January on the Tube
    • PureGym focuses on how exercise makes you feel
  5. APPENDIX

    • Market definition
    • The consumer
    • Consumer research questions
    • Consumer research methodology
    • UK generation groups
    • Other data source methodologies
    • Snoop SpendMapper methodology
Download Report Summary

Leisure choices are changing, with 47% of Gen Zs choosing activities based on how the photos they take will look on social media. This shift highlights the growing influence of social platforms in shaping consumer behaviour, as leisure becomes increasingly performative and driven by online validation.

However, digital fatigue will set in. Consumers are becoming increasingly aware of the negative impact of constant phone use, and will seek leisure activities that allow them to disconnect and be present. Activities that promote phone-free zones and help people to live in the moment will become increasingly valued.

One of the biggest opportunities lies in fostering new social connections. 40% of 16-34 year olds have used services to meet new people for leisure, underscoring the demand for experiences that bring people together. Brands that position themselves as community-builders and host events that bring people together can capitalise on this growing trend and attract more visitors.

This Report Looks at the Following Areas:

  • The impact of social media on choosing leisure activities, including how brands can use social media features to encourage visitors to share their leisure experiences.
  • The growing role of social apps as a solution to loneliness, and the rising demand for activities that help people meet new people.
  • How different generations are diverging in how they spend leisure budgets, with Gen Zs and Millennials preferring to save for big experiences, shaping demand for premiumisation.
  • What brands can do to provide restorative experiences as the demand for wellbeing and stress relief grows.
  • The rise of at-home leisure and how brands can boost happiness at home.

Market Definitions

This Report covers how consumers spend their leisure time, including both at-home and out-of-home leisure.

Reference to Mintel’s market size is based on consumer expenditure within the following sectors, as defined by the ONS consumer trends dataset and the Gambling Commission:

  • Culture (cinemas, theatres, concerts, circuses, hire of musicians, clowns, performers and photographers)
  • Gambling (online and land-based gaming and betting)
  • Sport and recreation (sports stadia, racecourses, rinks, golf courses, pools, courts, bowling alleys, gyms, fairs, parks, dancing and skating)

Those covered by other Mintel categories (eg foodservice, technology and media) are excluded from market size estimates.

£ 2,195 excl. Tax
Secure direct checkout
Instant PDF download
Portal access included
Need help deciding? Get in touch

Trusted by global industry leaders

Tenth Wave logo

Mintel helps us when we want to know something quickly – it provides fast answers to our questions. If we need to get a view of what’s going on in a particular market it’s very useful.

When carrying out background research, I find Mintel an excellent starting point.

The fact that it covers so many markets is a big plus for me– instead of having to buy specialist products in each area we are interested in, especially when we only require a brief view on a particular market, we can go to Mintel for help as a one-stop shop. I find Mintel a useful and valuable resource.

Ben Zeidler, Director - Research and Analytics, Tenth Wave
Amazon logo

Working in a customer-obsessed organization means that data and insights have to be at our fingertips. Mintel’s reports help us support anecdotes with real quantifiable insights. The summary sections (which I really like) helps save time by giving a birds eye view of the content before spending time combing through the pages.

Our business review discussions are strengthened by the relevancy of the reports to help us better understand our customers. In addition, the customer service received from the team (especially in crunch periods) makes the process of understanding customer behavior even better.

Ngozi Ngonadi-Nkwoji, Senior Marketing Manager, Amazon
Wincanton logo

When I’m investigating specific sectors I tend to use Mintel reports for their forecasting, which I’ve always found to be very accurate.

They also offer really broad and deep coverage in their reports. They are very, very detailed. For example, we were able to gain insight across a wide range of business areas from just one report, proving that Mintel is excellent value for money.

So overall, it’s the level of detail and the quality of forecasting that really stand out for me.

Rebecca Green, Market Insight Manager, Wincanton
Mediacom logo

Mintel is really good for getting a handle on a particular category quickly. If we are working on a new business pitch in an area we don’t have much experience in, it’s a brilliant way to get up to speed with what’s going on, what’s changing and what the key trends are in any category.

It’s very rare now that anyone will plough through a 200-page report – that’s why the summaries are really useful. We know they are backed up by a lot of detail, so if you need to go into something in more depth you know the information will be all there for you.

Pauline Robson, Managing Partner, Mediacom
VocaLink logo

We use Mintel Reports, mostly for financial services and ecommerce markets, plus a few retail and technology ones.

As a leading payments provider, we value additional insights into consumer behaviour, opinions and trends that are shaping the many different markets we operate in. Mintel is a very good and very quick way for us to obtain those insights.

We use Mintel to get a view on where a particular market is going, which can support us in product development and help us identify opportunities or indeed risks, it is a very useful barometer of a market’s potential.

 

Andrew Neeson, Market Intelligence Manager, VocaLink