UK Leisure Time Consumer Report 2026
Leisure choices are changing, with 47% of Gen Zs choosing activities based on how the photos they take will look on social media.
Leisure choices are changing, with 47% of Gen Zs choosing activities based on how the photos they take will look on social media.
Leisure choices are changing, with 47% of Gen Zs choosing activities based on how the photos they take will look on social media. This shift highlights the growing influence of social platforms in shaping consumer behaviour, as leisure becomes increasingly performative and driven by online validation.
However, digital fatigue will set in. Consumers are becoming increasingly aware of the negative impact of constant phone use, and will seek leisure activities that allow them to disconnect and be present. Activities that promote phone-free zones and help people to live in the moment will become increasingly valued.
One of the biggest opportunities lies in fostering new social connections. 40% of 16-34 year olds have used services to meet new people for leisure, underscoring the demand for experiences that bring people together. Brands that position themselves as community-builders and host events that bring people together can capitalise on this growing trend and attract more visitors.
This Report covers how consumers spend their leisure time, including both at-home and out-of-home leisure.
Reference to Mintel’s market size is based on consumer expenditure within the following sectors, as defined by the ONS consumer trends dataset and the Gambling Commission:
Those covered by other Mintel categories (eg foodservice, technology and media) are excluded from market size estimates.