This report looks at the following areas:
- Types of fans across TV and film, music, sports, gaming, and comic and graphic novels.
- Fandom behaviours and activities, including social media usage and podcast listening.
- Trends in purchasing of media content.
- Trends in use of media subscriptions.
- Trends in media activities and use of devices.
Fans are organic marketing ambassadors who often see their fandom a part of their identity. Brands can reward fan loyalty through advertising that celebrates the passionate community and offer exclusive behind-the-scenes access.
Nikita Shergill, Technology and Media Analyst
Market Definitions
This Report examines people’s media habits in terms of purchasing and activity over the last three months. The primary media areas of focus are video, audio and print media.
- Video – includes TV shows and films delivered through DVDs, Blu-ray discs, pay-TV subscriptions like Virgin Media or Sky, and streamed video services such as Netflix and Amazon Prime Video. It also includes short-form online videos on platforms such as YouTube and Facebook.
- Video games – includes PC, console and mobile games.
- Music and audio – refers to CDs, digital downloads and streaming services such as Spotify or Apple Music.
- Print media – refers to newspaper, magazine and book titles in either a digital or physical format.
The special focus of this Report is the impact of advertising formats.
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- Opportunities for the media market
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SPECIAL FOCUS – FANDOMS
- Types of major fans
- Fans can be free marketing ambassadors
- More than three in five consumers self-identify as a major fan
- Representation of older women in TV and film may be limiting their fandom potential
- Cultivating family fandom can build sports fans
- Women more likely to be major book fans
- Brands can utilise music in adverts to capture attention of music lovers
- Gaming is a key way for young men to socialise and build a community
- Young adults most likely to be major fans of comics and graphic novels
- Fandom status
- TV and film is the most popular category of fandom
- Graph 1: self-ranking fan status, 2024
- The vast majority of consumers see themselves as a fan of at least one category
- Graph 2: self described fan, by category, 2024
- Explore immersive AR technology to drive TV and film fan engagement
- Supergoop’s partnership with The White Lotus will hold appeal among fans
- Engage TV and film fans with humorous commentary on popular culture
- Encourage females to embrace their major fandom
- Graph 3: self-ranking major fan, by gender, 2024
- Highlight the wellbeing benefits of being in a fandom
- Tap into nostalgia to draw older consumers back into fandom
- Cross-media activity likely to be popular among major fans
- Deepen fan engagement with self-produced content
- Acknowledge the most loyal fans in marketing messages
- Fandom activities
- Social media is a central hub for fan engagement
- Graph 4: fan behaviours in the last 12 months, by major fans, 2024
- Partner with comic, graphic novel or video game brands for maximum engagement on social media
- Graph 5: fans who have posted on social media about their fandom in the last 12 months, by category, 2024
- Podcast sponsorship can give access to passionate fans
- Graph 6: major fans who have listened to/watched a podcast about their fandom in the last 12 months, 2024
- Target sport fans through print ads
- Reward the biggest supporters on streaming platforms
- Graph 7: use of paid-for music streaming service, by type of music fan, 2024
- Faciliate collaboration with fans in the creative process
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PHYSICAL MEDIA PURCHASES
- #BookTok and Christmas sales boost purchases of print books
- Graph 8: print media purchases in the last three months, 2024
- Half of young males are buying video game discs
- Graph 9: music and video physical purchases in the last three months, 2018-24
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MEDIA SUBSCRIPTIONS
- Majority of young consumers watch a streaming video service
- Graph 10: current use of music and video subscriptions, 2018-24
- Print subscriptions rates have stabilised
- Graph 11: current use of written media subscriptions, 2018-24
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PAID MEDIA DOWNLOADS
- Video game downloads trending upwards
- Graph 12: paid music and video downloads in the last three months, 2018-24
- Podcast downloads are on the rise
- Graph 13: paid media downloads in the last three months, 2018-24
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FREE MEDIA ACTIVITIES
- Listening to free radio, music on a streaming service or podcast all see small rises
- Graph 14: free audio activities done in the last three months, 2018-24
- Playing free video games sustains its growth
- Graph 15: free video activities done in the last three months, 2018-24
- Marvel launch free video game
- One in four read a free print newspaper/magazine
- Graph 16: free written media activities done in the last three months, 2018-24
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DEVICES USED FOR MEDIA ACTIVITIES
- Half of adults use their smartphone to listen to music
- Graph 17: devices typically use for media activities, 2024
- Baby Boomers prefer desktop and laptop computers to watch short videos
- Graph 18: devices typically use for viewing content, 2024
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APPENDIX
- Report scope and definitions
- Related Reports
- Market definition
- Abbreviations and terms
- Consumer research questions
- Consumer research methodology
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