US Future of Entertainment Market Report 2024
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Gain fresh insights into the future of entertainment from an industry and consumer perspective. What is driving the entertainment choices of consumers? Where is entertainment heading in terms of technology and innovation? Answer these questions with this report.
This $1tn market is expected to experience consistent moderate growth, reaching $1.23tn by 2028.
However, this sector is also in a state of transition. COVID-19 forced people to entertain themselves at home, and many have remained highly selective about venturing out. While concerts have bounced back, theater and movie revenues remain well below pre-COVID-19 levels. New technologies like AI and VR could also transform everything from streaming video to theme parks, enabling new levels of customization and immersion.
Consumers spend their leisure time and budget in many different ways, from home-bound, digital pursuits like streaming video, music, and social media to out-of-home entertainment like movies, concerts, and sports, to more participatory activities like arcade gaming, sports/exercise, and theme parks.
Throughout it all, providing consumers with pleasure and relaxation and ways to connect with family and friends remains essential. For new tech-enabled options, issues like content addiction, isolation, and data privacy also become factors, along with the risk of edging out human creators – something consumers definitely don’t want. The next few years will be critical as companies learn to navigate this landscape – and innovators find new “killer apps” for platforms like the metaverse that could really change the game.
For the purposes of this Report, the market size for leisure and entertainment includes membership clubs, sports centers, parks, theaters, and museums; gambling, sporting equipment and supplies, guns and ammunition, games, toys and hobbies; books and musical instruments; video and audio streaming and rental, cable, satellite, other live television services; photo supplies and recording media.
Fiona oversees research focused on uncovering the motivations of consumers’ decision-making and behaviors. Her 20 years of research experience spans working directly with CPG brands in product development, competitive intelligence for financial services, and evaluating trends in technology and media. Fiona has a BS from Truman State University.
Busy consumers value relaxation and fun, but can struggle to navigate an abundance of choices. New tech could help – but will it?
Fiona O’Donnell
Senior Director, Lifestyles, Culture & Identity, Multicultural, Travel & Leisure
Mintel is the world’s leading market intelligence agency. We show you how consumers think today and tomorrow. As a trusted partner to industry leaders, we deliver game-changing insights to businesses across the globe, fuelling their marketing and innovation strategies that will shape the future.
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