US Gaming Influencers and Streaming: 2026
80% of video game playing adults aged 18-34 found watching gaming content as enjoyable as playing.
80% of video game playing adults aged 18-34 found watching gaming content as enjoyable as playing.
80% of video game playing adults aged 18-34 found watching gaming content as enjoyable as playing. This poses challenges for the industry as it may impact game sales and in-game spending, but isn’t all bad. Summer Game Fest 2026 peaked at 3.8 million concurrent viewers, with creator coverage expanding to over 6,000 channels. Authenticity drives behavior among 18-34 year olds, 73% only buy influencer-promoted products they believe the creator uses, and 66% grow suspicious of overly positive comments. Global gaming revenue is expected to continue growing, shifting focus toward retention over acquisition, yet new global legal and regulatory changes affecting digital game ownership and access to social media will have implications for brands and advertisers.