US Mobile Gaming Market Report 2025
82% of players have downloaded a free-to-play mobile game in the past three months, with spending activities like consumables and skins reaching 66%.
82% of players have downloaded a free-to-play mobile game in the past three months, with spending activities like consumables and skins reaching 66%.
"Mobile remains the largest part of the gaming industry, with smartphones connecting players of all ages. Despite tough times, players remain engaged and spending."
Brian Benway, Senior Tech and Gaming Analyst
| Report Attributes | Details |
|---|---|
| Published Date | November 2025 |
| Data Range | 2019 – 2029 |
| Measurement Metrics | Revenue in US $ |
| Country Focus | United States (USA) |
| Consumer Data | 2,000 internet users aged 18+, July 2025 |
| Number of Pages | 59 |
| Market Segmentation | Mobile Games, In-Game Currency, Gaming Consoles, Gaming Accessories, Gaming Subscription Services, and Mobile Gaming Services |
| Leading Companies | Apple, Samsung, Activision, Epic Games, Valve, and Netflix Gaming. |