Canada Gaming: Mobile Market Report 2021
$4,995 (Excl.Tax)
$4,995 (Excl.Tax)
Providing the most comprehensive and up-to-date information and analysis of the Canada Mobile Gaming market, including the behaviors, preferences and habits of the consumer.
Surprisingly, mobile gaming is often not mobile. Even prior to the pandemic, there were more consumers playing a mobile game in front of their TVs than on their commutes, at work or at school. Mobile gaming’s ability to be played on the go has helped it have broad appeal – but that mobility does not define the mobile gaming market.
The mobile gaming market size has been helped by at-home gaming during the COVID-19 pandemic; with more than half of gamers said they were playing more as a result of the pandemic and lockdowns. As Canada opens back up, the mobility of these games will help keep the category flexible and able to adapt to consumers spending less time at home.
The biggest challenge for mobile gaming is the disconnect between how many consumers use it and how many are willing to pay. Fewer than half spend money on these games and most of those who do spend small amounts. The result is that much of the category’s success is dependent on the few consumers who do pay and advertising partners.
Perhaps the most exciting opportunity for this category is not the games themselves – but its increasingly important role in the overall tech industry. A significant proportion of consumers factor mobile gaming into their mobile device and smartphone plan purchase decisions – and it will be a catalyst for many consumers to upgrade to 5G by making that network’s benefits tangible. As simple as mobile games may seem, they have increasingly become a central cog in the consumer electronics industry.
Read on to discover more details or take a look at all of our Canada Technology and Telecoms market research.
Mobile Games: Angry Birds, Candy Crush, NBA 2K, Call of Duty, Fortnite, Pokemon Go.
Brands: Razer, Google (Google Play Pass, Google Stadia), Apple (Apple Arcade), Steel Series, Epic Games, Netflix.
Written by Scott Stewart, a leading analyst in the Food & Drink sector, his extensive knowledge delivers in-depth commentary and analysis to highlight current trends and add expert context to the numbers.
Mobile gaming may not be the quintessential video game experience in the same way that Nintendo or PlayStation are – but it represents a billion-dollar category that is used by half of the adult population in Canada. And that broad appeal makes it a particularly useful tool for advertisers to leverage, too.
Combined with the impacts this category has on smartphone, tablet and mobile data demand, it is clear that these ostensibly simple games play a major role within the broader tech industry.
Scott Stewart
Senior Tech & Media Research Analyst
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