-
- All Industries /
- Leisure Time /
- Gaming /
- US Gaming Trends: Consoles and Accessories Market Report 2024
The video game industry keeps growing each year, attracting a broad group of players. Gamers are investing in new hardware, which is driving accessory interest.
Brian Benway, Senior Tech and Gaming Analyst
-
- Key issues covered in this Report
-
Executive Summary
-
Consumer Insights
- Consumer fast facts
- Gaming time comparison
- Graph 1: gaming play time comparison, 2019-23
- Graph 2: planning to spend more time playing video games in 2024 compared to 2023, by age and gender, 2023
- Graph 3: gaming time comparison, playing vs engaged with gaming content, 2023
- Graph 4: average time spent playing games, by age, 2023
- Graph 5: average time spent engaged with gaming content, by age, 2023
- Graph 6: average time spent playing games, 2019-23
- Graph 7: average time spent engaged with gaming content, 2019-23
- Graph 8: average (mean) weekly time spent playing games in hours, by age, 2023
- Gaming purchasing behavior
- Graph 9: gaming products/services purchased in past 12 months, 2019-23
- Graph 10: gaming products/services purchased in past 12 months, 2023
- Graph 11: did not buy any gaming products/services in the past 12 months, by age, 2023
- Graph 12: any new hardware purchase in past 12 months (net), by age, 2023
- Graph 13: any single copy game purchased in past 12 months (net), by age, 2023
- Graph 14: gaming products/services purchased in past 12 months (select), Black and Hispanic consumers vs overall, 2023
- Graph 15: purchased accessories and/or VR headset in past 12 months, by parental status, 2023
- Hardware purchase factors
- Graph 16: hardware purchase factors, 2023
- Graph 17: hardware purchase factors, by age, 2023
- Graph 18: hardware purchase factors, Hispanic (any race) consumers vs overall, 2023
- Graph 19: hardware purchase factors, by gaming device usage, 2023
- Gaming accessories interest and ownership
- Graph 20: gaming accessories interest and ownership, 2023
- Graph 21: gaming accessories purchase interest, by age, 2023
- Graph 22: gaming accessories purchase interest, moms vs dads, 2023
- Graph 23: currently own, but looking to replace it, by work location, 2023
- Graph 24: gaming accessories purchase interest, by income, 2023
- Console purchasing factors
- Graph 25: "I typically buy a new gaming console…", 2023
- Graph 26: "I typically buy a new gaming console…", early enthusiasts, 2023
- Graph 27: "I typically buy a new gaming console…", patient gamers, 2023
- Graph 28: "I typically buy a new gaming console…", by gender, 2023
- Graph 29: "I typically buy a new gaming console…", by gender, 2023
- Graph 30: "I typically buy a new gaming console…", by gamer segment, 2023
- Attitudes towards video games
- Graph 31: attitudes towards gaming accessories (% any agree), by age, 2023
- Graph 32: attitudes towards gaming accessories (% any agree), by gamer segments, 2023
- Graph 33: attitudes toward gaming value (% any agree), Hispanic consumers vs overall, 2023
- Graph 34: attitudes toward device loyalty (% any agree), by gamer segments, 2023
- Graph 35: attitudes toward gaming hardware (% any agree), moms vs dads, 2023
- Graph 36: large video game companies buying other large video game companies is a bad thing (% any agree), by age, 2023
-
Competitive Strategies
- Launch activity and innovation
- Marketing and advertising
- Opportunities
-
The Market
- Market context
- Market overview
- Graph 37: global video game industry revenue, 2019-25
- Graph 38: global video game industry revenue ($ billions) share, by device, 2023
- Graph 39: Consumer Price Index change from previous period, 2020-23
- Market drivers
-
Appendix
- The market
- The consumer
- Graph 40: "What devices have you played video games on in the past three months? Please select all that apply.", 2023
- Graph 41: "How often do you play video games?", 2023
- Graph 42: gaming motivations, 2023
- Graph 43: Mintel gamer segments – motivations, % of consumers, 2023
- Graph 44: gamer segments – motivations, by gender 2023
- Graph 45: gamer segments – motivations, by age, 2023
- Graph 46: Mintel gamer segments – devices and frequency, % of consumers, 2023
- Graph 47: attitudes towards gaming accessories, 2023
- Graph 48: attitudes toward increasing gaming costs, 2023
- Graph 49: attitudes toward gaming hardware, 2023
About the report
Below is a sample report, understand what you are buying.
Other Popular Reports
US Advertising in Gaming Market Report 2023
$4,995 (Excl.Tax)
Advertising in gaming is an effective way to reach a wide audience, and young adult gamers are willing to play along, if it’s a fair and respectable exchange.
Find out moreUS Emerging Gaming Technology Market Report 2023
$4,995 (Excl.Tax)
VR is slowly catching on but still requires costly support. Many gamers are interested in VR, but new tech is expensive. Holiday deals may boost older models sales.
Find out moreUS Gaming Trends Market Report 2023
$4,995 (Excl.Tax)
“The video game industry continues to provide entertainment that consistently excites and engages fans. Gamers in 2023 want to relax and play more, and they will find the...
Find out moreUS Mobile Gaming Market Report 2023
$4,995 (Excl.Tax)
Mobile gaming presents great opportunities, but new regulations and tough competition require knowledge of the latest trends and strategies to ensure success. Brian Benway, Research Analyst, Gaming and...
Find out moreUS eSports Market Report 2023
$4,995 (Excl.Tax)
“Esports has become a popular form of entertainment and an effective marketing tool, but it has also attracted professional players who take the game seriously. As a result,...
Find out more